60 #ifndef G4CASCADEINTERFACE_H
61 #define G4CASCADEINTERFACE_H 1
153 return (
this == &right);
157 return (
this != &right);
187 #endif // G4CASCADEINTERFACE_H
void useCascadeDeexcitation()
G4bool retryInelasticNucleus() const
static const G4String randomFile
G4CascadeInterface(const G4String &name="BertiniCascade")
G4bool coulombBarrierViolation() const
G4InuclNuclei nucleusTarget
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
CLHEP::HepLorentzRotation G4LorentzRotation
G4CascadeCheckBalance * balance
G4CollisionOutput * output
G4LorentzRotation bulletInLabFrame
static const G4int maximumTries
std::vector< G4ReactionProduct * > G4ReactionProductVector
void copyOutputToHadronicResult()
virtual void DumpConfiguration(std::ostream &outFile) const
G4ReactionProductVector * Propagate(G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus)
G4int operator!=(const G4CascadeInterface &right) const
G4InuclNuclei nucleusBullet
G4bool createTarget(G4Nucleus &theNucleus)
G4ReactionProductVector * copyOutputToReactionProducts()
G4DynamicParticle * makeDynamicParticle(const G4InuclElementaryParticle &iep) const
static const G4double A[nN]
G4int operator==(const G4CascadeInterface &right) const
void usePreCompoundDeexcitation()
G4CascadeInterface & operator=(const G4CascadeInterface &)
G4InuclElementaryParticle hadronBullet
void throwNonConservationFailure()
virtual void ModelDescription(std::ostream &outFile) const
G4InuclElementaryParticle hadronTarget
G4InuclCollider * collider
G4bool createBullet(const G4HadProjectile &aTrack)
void SetVerboseLevel(G4int verbose)
G4bool retryInelasticProton() const
G4bool IsApplicable(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
virtual ~G4CascadeInterface()
G4HadFinalState * NoInteraction(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)