Geant4  10.00.p03
G4InuclCollider.hh
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26 // $Id: G4InuclCollider.hh 71719 2013-06-21 00:01:54Z mkelsey $
27 //
28 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
29 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
30 // simple data members
31 // 20100620 M. Kelsey -- Move output buffers here to reduce memory churn
32 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
33 // 20100720 M. Kelsey -- Make all the collders pointer members (to reducde
34 // external compile dependences).
35 // 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
36 // 20100922 M. Kelsey -- Add functions to select de-excitation method, change
37 // "theDeexcitation" to be a base-class pointer for switching
38 // 20100926 M. Kelsey -- Use new intermediate base class for de-exciations.
39 // 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
40 // pre-existing secondaries as input. Add setVerboseLevel().
41 // 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
42 // 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
43 // 20130620 Address Coverity complaint about missing copy actions
44 
45 #ifndef G4INUCL_COLLIDER_HH
46 #define G4INUCL_COLLIDER_HH
47 
48 #include "G4CascadeColliderBase.hh"
49 #include "G4CollisionOutput.hh"
50 
51 class G4CascadParticle;
54 class G4InuclParticle;
56 class G4V3DNucleus;
58 
59 
61 public:
63  virtual ~G4InuclCollider();
64 
65  void collide(G4InuclParticle* bullet, G4InuclParticle* target,
66  G4CollisionOutput& globalOutput);
67 
68  // For use with top-level Propagate to preload a set of secondaries
69  void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
70  G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
71 
72  void setVerboseLevel(G4int verbose=0);
73 
74  // Select betweeen different post-cascade de-excitation models
77 
78 protected:
79  void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput);
80 
81 private:
84 
86 
87  G4CollisionOutput output; // Secondaries from main cascade
88  G4CollisionOutput DEXoutput; // Secondaries from de-excitation
89 
90 private:
91  // Copying of modules is forbidden
94 };
95 
96 #endif /* G4INUCL_COLLIDER_HH */
97 
98 
G4CollisionOutput output
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
G4InuclCollider & operator=(const G4InuclCollider &)
G4CollisionOutput DEXoutput
virtual ~G4InuclCollider()
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
G4ElementaryParticleCollider * theElementaryParticleCollider
int G4int
Definition: G4Types.hh:78
void useCascadeDeexcitation()
void setVerboseLevel(G4int verbose=0)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
G4IntraNucleiCascader * theIntraNucleiCascader
void usePreCompoundDeexcitation()
G4VCascadeDeexcitation * theDeexcitation