82     G4cout << 
" >>> G4PreCompoundDeexcitation::deExcite" << 
G4endl;
 
  101   if (precompoundProducts) {
 
  103       G4cout << 
" Got " << precompoundProducts->size()
 
  104              << 
" secondaries back from PreCompound:" << 
G4endl;
 
  111     precompoundProducts->clear();
 
  112     delete precompoundProducts;
 
void setVerboseLevel(G4int verbose)
 
virtual void setVerboseLevel(G4int verbose=0)
 
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
 
G4ReactionProductVector * BreakItUp(const G4Fragment &theInitialState) const 
 
std::vector< G4ReactionProduct * > G4ReactionProductVector
 
virtual ~G4PreCompoundDeexcitation()
 
G4GLOB_DLL std::ostream G4cout
 
virtual void setVerboseLevel(G4int verbose)
 
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool explosion(const G4Fragment &target) const 
 
G4VPreCompoundModel * theDeExcitation
 
virtual void SetVerboseLevel(G4int value)
 
G4PreCompoundDeexcitation()
 
G4ExcitationHandler * theExcitationHandler