G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
void SetCurrentScene(G4Scene *)
virtual ~G4RayTracerSceneHandler()
static G4int fSceneIdCount
G4SceneList & SetSceneList()
static G4VisManager * GetInstance()
G4bool AddWorldIfEmpty(G4bool warn=false)
G4Scene * GetCurrentScene() const