Geant4  10.00.p01
G4VGraphicsSystem.hh
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27 // $Id: G4VGraphicsSystem.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 class G4VSceneHandler;
42 class G4VViewer;
43 
45 
46 public: // With description
47 
50  nonEuclidian, // e.g., tree representation of geometry hierarchy.
51  twoD, // Simple 2D, e.g., X (no stored structures).
52  twoDStore, // 2D with stored structures.
53  threeD, // Passive 3D (with stored structures).
54  threeDInteractive, // 3D with "pick" functionality.
55  virtualReality // Virtual Reality functionality.
56  };
57 
59  Functionality f);
60 
62  const G4String& nickname,
63  Functionality f);
64 
66  const G4String& nickname,
67  const G4String& description,
68  Functionality f);
69 
70  virtual ~G4VGraphicsSystem ();
71 
72  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
73 
74  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
75 
76  // Access functions.
77  const G4String& GetName () const;
78  const G4String& GetNickname () const;
79  const G4String& GetDescription () const;
81  virtual G4bool IsUISessionCompatible () const;
82  void SetName (const G4String&);
83  void SetNickname (const G4String&);
84  void SetDescription (const G4String&);
86 
87 protected:
92 };
93 
94 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95 
96 #include "G4VGraphicsSystem.icc"
97 
98 #endif
void SetName(const G4String &)
Functionality fFunctionality
G4String name
Definition: TRTMaterials.hh:40
void SetFunctionality(Functionality)
virtual G4bool IsUISessionCompatible() const
void SetDescription(const G4String &)
bool G4bool
Definition: G4Types.hh:79
void SetNickname(const G4String &)
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)