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G4VEmAngularDistribution.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// ********************************************************************
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//
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// $Id: G4VEmAngularDistribution.hh 95657 2016-02-17 13:03:36Z gcosmo $
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 Class header file
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//
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// File name: G4VEmAngularDistribution
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//
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// Author: V. Ivanchenko using design of existing
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// interface G4VBremAngularDistribution
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//
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// Creation date: 13 October 2010
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//
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// Modifications:
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//
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// Class Description:
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//
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// Abstract base class for polar angle sampling
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//
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// Class Description: End
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// -------------------------------------------------------------------
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//
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#ifndef G4VEmAngularDistribution_h
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#define G4VEmAngularDistribution_h 1
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#include "
globals.hh
"
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#include "
Randomize.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4DynamicParticle.hh
"
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class
G4Material
;
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class
G4VEmAngularDistribution
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{
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public
:
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explicit
G4VEmAngularDistribution
(
const
G4String
&
name
);
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virtual
~G4VEmAngularDistribution
();
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// Sample direction in global coordinate system,
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// this means for zero scattering angle this direction is the same
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// as the direction of primary
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virtual
G4ThreeVector
&
SampleDirection
(
const
G4DynamicParticle
* dp,
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G4double
finalTotalEnergy,
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G4int
Z,
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const
G4Material
*) = 0;
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// Sample direction in global coordinate system for given electronic shell,
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// this means for zero scattering angle this direction is the same
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// as the direction of primary
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virtual
G4ThreeVector
&
SampleDirectionForShell
(
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const
G4DynamicParticle
* dp,
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G4double
finalTotalEnergy,
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G4int
Z,
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G4int
shellID,
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const
G4Material
*);
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inline
const
G4String
&
GetName
()
const
;
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protected
:
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G4ThreeVector
fLocalDirection
;
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private
:
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// hide assignment operator
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G4VEmAngularDistribution
&
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operator=
(
const
G4VEmAngularDistribution
&
right
) =
delete
;
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G4VEmAngularDistribution
(
const
G4VEmAngularDistribution
&) =
delete
;
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G4String
fName
;
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};
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inline
const
G4String
&
G4VEmAngularDistribution::GetName
()
const
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{
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return
fName
;
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}
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#endif
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G4VEmAngularDistribution::~G4VEmAngularDistribution
virtual ~G4VEmAngularDistribution()
Definition:
G4VEmAngularDistribution.cc:57
right
Definition:
F04UserTrackInformation.hh:37
G4ThreeVector
CLHEP::Hep3Vector G4ThreeVector
Definition:
G4ThreeVector.hh:42
G4Material
Definition:
G4Material.hh:120
G4DynamicParticle
Definition:
G4DynamicParticle.hh:73
G4DynamicParticle.hh
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:77
G4int
int G4int
Definition:
G4Types.hh:78
G4VEmAngularDistribution::SampleDirectionForShell
virtual G4ThreeVector & SampleDirectionForShell(const G4DynamicParticle *dp, G4double finalTotalEnergy, G4int Z, G4int shellID, const G4Material *)
Definition:
G4VEmAngularDistribution.cc:60
G4VEmAngularDistribution::SampleDirection
virtual G4ThreeVector & SampleDirection(const G4DynamicParticle *dp, G4double finalTotalEnergy, G4int Z, const G4Material *)=0
G4VEmAngularDistribution::fName
G4String fName
Definition:
G4VEmAngularDistribution.hh:99
G4VEmAngularDistribution::G4VEmAngularDistribution
G4VEmAngularDistribution(const G4String &name)
Definition:
G4VEmAngularDistribution.cc:53
Randomize.hh
G4VEmAngularDistribution::operator=
G4VEmAngularDistribution & operator=(const G4VEmAngularDistribution &right)=delete
globals.hh
G4VEmAngularDistribution
Definition:
G4VEmAngularDistribution.hh:60
G4VEmAngularDistribution::fLocalDirection
G4ThreeVector fLocalDirection
Definition:
G4VEmAngularDistribution.hh:90
G4double
double G4double
Definition:
G4Types.hh:76
G4ThreeVector.hh
G4VEmAngularDistribution::GetName
const G4String & GetName() const
Definition:
G4VEmAngularDistribution.hh:102
G4String
Definition:
G4String.hh:45
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G4VEmAngularDistribution.hh
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