84       for (i=0; i<nComponents; i++)
 
   92           else if (i < (nComponents - 1) )
 
   99                   crossSection = 
Transition(trk1,trk2,component,next);
 
  116       G4int n = components->size();
 
  146   if (denom > 0. && diff > 0.)
 
  149       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
 
  166   if (denom > 0. && diff > 0.)
 
  169       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
 
G4bool operator!=(const G4CrossSectionPatch &right) const 
 
G4double Transition(const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const 
 
virtual G4double LowLimit() const 
 
virtual G4double HighLimit() const 
 
G4bool operator==(const G4CrossSectionPatch &right) const 
 
virtual const G4CrossSectionVector * GetComponents() const =0
 
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const 
 
virtual G4bool IsValid(G4double e) const 
 
std::vector< G4CrossSectionSourcePtr > G4CrossSectionVector
 
virtual G4bool IsValid(G4double e) const 
 
virtual ~G4CrossSectionPatch()
 
const G4LorentzVector & Get4Momentum() const 
 
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0