Geant4  10.03
G4HadFinalState.cc
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25 //
26 // Modifications:
27 // 20110810 M. Kelsey -- Store secondaries by value, not by pointer.
28 // Improve constness of argument passing. Fix up some
29 // functions to avoid creating temporaries.
30 
31 #include "G4HadFinalState.hh"
32 #include "G4HadronicException.hh"
33 
34 
36  : theDirection(0,0,1), theEnergy(-1), theStat(isAlive),
37  theW(1.), theEDep(0.) {}
38 
40 {
41  theEnergy=anEnergy;
42  if(theEnergy<0)
43  {
44  std::cout << "Final state energy was: E = "<<theEnergy<<G4endl;
45  throw G4HadronicException(__FILE__, __LINE__,
46  "G4HadFinalState: fatal - negative energy");
47  }
48 }
49 
51 {
52  theDirection.set(x,y,z);
53  if(std::fabs(x*x + y*y + z*z - 1.0)>0.001) {
54  G4cout <<"We have negative theDirection.mag() = "<<theDirection.mag()
55  <<G4endl;
56  throw G4HadronicException(__FILE__, __LINE__,
57  "G4HadFinalState: fatal - negative direction.mag().");
58  }
59 }
60 
61 // Concatenate lists efficiently
62 void G4HadFinalState::AddSecondaries(const std::vector<G4HadSecondary>& addSecs)
63 {
64  theSecs.insert(theSecs.end(),addSecs.begin(),addSecs.end());
65 }
66 
68 {
69  theDirection.set(0,0,1);
70  theEnergy = -1;
71  theStat = isAlive;
72  theW = 1.;
73  theEDep = 0.;
75 }
76 
77 //void G4HadFinalState::SecondariesAreStale() { /*DEPRECATED*/ }
78 
80 {
81  if(i>theSecs.size()) {
82  throw G4HadronicException(__FILE__, __LINE__,
83  "Trying direct access to secondary beyond end of list");
84  }
85  return &theSecs[i];
86 }
87 
89 {
90  if(i>theSecs.size()) {
91  throw G4HadronicException(__FILE__, __LINE__,
92  "Trying direct access to secondary beyond end of list");
93  }
94  return &theSecs[i];
95 }
void AddSecondaries(const std::vector< G4HadSecondary > &addSecs)
G4HadSecondary * GetSecondary(size_t i)
G4GLOB_DLL std::ostream G4cout
std::vector< G4HadSecondary > theSecs
void SetEnergyChange(G4double anEnergy)
#define G4endl
Definition: G4ios.hh:61
G4ThreeVector theDirection
double G4double
Definition: G4Types.hh:76
G4HadFinalStateStatus theStat
void SetMomentumChange(const G4ThreeVector &aV)