55 #ifndef G4PolyPhiFace_hh
56 #define G4PolyPhiFace_hh
G4double ExactZOrder(G4double z, G4double qx, G4double qy, G4double qz, const G4ThreeVector &v, G4double normSign, const G4PolyPhiFaceVertex *vert) const
G4bool InsideEdgesExact(G4double r, G4double z, G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v)
G4ThreeVector surface_point
CLHEP::Hep3Vector G4ThreeVector
std::vector< ExP01TrackerHit * > a
G4bool Between(G4TwoVector a, G4TwoVector b, G4TwoVector c)
void Diagnose(G4VSolid *solid)
G4bool InsideEdges(G4double r, G4double z)
G4bool LeftOn(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)
G4double SurfaceTriangle(G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector *p4)
EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)
G4PolyPhiFaceVertex * next
G4PolyPhiFaceVertex * prev
void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)
G4double Distance(const G4ThreeVector &p, G4bool outgoing)
G4PolyPhiFaceVertex * corners
G4bool Collinear(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4bool Diagonalie(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4PolyPhiFace & operator=(const G4PolyPhiFace &source)
G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance)
G4ThreeVector GetPointOnFace()
G4double Extent(const G4ThreeVector axis)
G4bool InCone(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4PolyPhiFaceVertex * triangles
G4bool IntersectProp(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector d)
G4double Area2(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4bool Diagonal(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4PolyPhiFace(const G4ReduciblePolygon *rz, G4double phi, G4double deltaPhi, G4double phiOther)
CLHEP::Hep2Vector G4TwoVector
void CopyStuff(const G4PolyPhiFace &source)
G4bool Left(G4TwoVector a, G4TwoVector b, G4TwoVector c)
G4PolyPhiFaceEdge * edges