Geant4  10.03
TestEm15.cc
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29 // $Id: TestEm15.cc 82283 2014-06-13 14:49:40Z gcosmo $
30 //
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33 #include "G4RunManager.hh"
34 #include "G4UImanager.hh"
35 #include "Randomize.hh"
36 
37 #include "DetectorConstruction.hh"
38 #include "PhysicsList.hh"
39 #include "PrimaryGeneratorAction.hh"
40 #include "SteppingVerbose.hh"
41 
42 #include "RunAction.hh"
43 #include "SteppingAction.hh"
44 
45 #ifdef G4VIS_USE
46  #include "G4VisExecutive.hh"
47 #endif
48 
49 #ifdef G4UI_USE
50 #include "G4UIExecutive.hh"
51 #endif
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 
55 int main(int argc,char** argv) {
56 
57  //choose the Random engine
58  CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
59 
60  //my Verbose output class
62 
63  // Construct the default run manager
64  G4RunManager * runManager = new G4RunManager;
65 
66  // set mandatory initialization classes
69  runManager->SetUserInitialization(det = new DetectorConstruction);
70  runManager->SetUserInitialization(new PhysicsList);
71  runManager->SetUserAction(prim = new PrimaryGeneratorAction(det));
72 
73  // set user action classes
74  RunAction* run;
75  runManager->SetUserAction(run = new RunAction(det,prim));
76  runManager->SetUserAction(new SteppingAction(det,run));
77 
78  // get the pointer to the User Interface manager
80 
81  if (argc!=1) // batch mode
82  {
83  G4String command = "/control/execute ";
84  G4String fileName = argv[1];
85  UI->ApplyCommand(command+fileName);
86  }
87 
88  else //define visualization and UI terminal for interactive mode
89  {
90 #ifdef G4VIS_USE
91  G4VisManager* visManager = new G4VisExecutive;
92  visManager->Initialize();
93 #endif
94 
95 #ifdef G4UI_USE
96  G4UIExecutive * ui = new G4UIExecutive(argc,argv);
97  ui->SessionStart();
98  delete ui;
99 #endif
100 
101 #ifdef G4VIS_USE
102  delete visManager;
103 #endif
104  }
105 
106  // job termination
107  //
108  delete runManager;
109 
110  return 0;
111 }
112 
113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
The primary generator action class with particle gun.
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:58
int main(int argc, char **argv)
Definition: TestEm15.cc:55
void Initialize()
static void SetInstance(G4VSteppingVerbose *Instance)
Detector construction class to demonstrate various ways of placement.
Run action class.
Definition: RunAction.hh:45
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:446
virtual void SetUserAction(G4UserRunAction *userAction)
Physics list class.
Definition: PhysicsList.hh:47