95 #endif // G4TRACKLIST_H
void DeleteObject(OBJECT *)
static G4FastList< OBJECT > * GetList(OBJECT *)
G4FastListNode< OBJECT > * EraseListNode(OBJECT *)
void CheckFlag(G4FastListNode< OBJECT > *)
bool Holds(const OBJECT *) const
return an iterator that contains an empty node use for boundary checking only
G4FastList< G4Track > G4TrackList
G4FastListNode< G4Track > G4TrackListNode
static G4FastListNode< OBJECT > * GetNode(OBJECT *)
Complexity = constant.
G4FastListNode< OBJECT > * Flag(OBJECT *)
G4ManyFastLists< G4Track > G4TrackManyList
static G4FastListNode< OBJECT > * __GetNode(OBJECT *)