47 #ifndef __G4VTWISTSURFACE__
48 #define __G4VTWISTSURFACE__
50 #include <CLHEP/Units/SystemOfUnits.h>
57 #define G4VSURFACENXX 10
111 G4int areacode[]) = 0;
123 G4int &boundarytype)
const;
173 G4bool isGlobal =
false ) = 0 ;
207 const G4int &boundarytype);
304 const G4int &boundarytype);
311 G4int &boundarytype)
const;
static const G4int sAxisZ
G4int GetAreacode(G4int i) const
void SetCorner(G4int areacode, G4double x, G4double y, G4double z)
static const G4int sC0Min1Max
static const G4int sAxisPhi
static constexpr double mm
static const G4double kInfinity
CLHEP::Hep3Vector G4ThreeVector
G4ThreeVector ComputeGlobalDirection(const G4ThreeVector &lp) const
CLHEP::HepRotation G4RotationMatrix
G4ThreeVector ComputeLocalDirection(const G4ThreeVector &gp) const
G4SurfCurNormal fCurrentNormal
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx, G4bool isGlobal)=0
std::vector< ExP01TrackerHit * > a
G4ThreeVector fXX[G4VSURFACENXX]
virtual G4int DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol)=0
G4double DistanceToPlaneWithV(const G4ThreeVector &p, const G4ThreeVector &v, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)
G4ThreeVector GetCorner(G4int areacode) const
G4bool GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
G4bool IsAxis0(G4int areacode) const
static const G4int sOutside
G4VTwistSurface * fNeighbours[4]
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const
static const G4int sAreaMask
virtual void SetBoundaries()=0
G4bool IsBoundary(G4int areacode, G4bool testbitmode=false) const
G4ThreeVector fBoundaryDirection
G4bool IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, G4VTwistSurface *surface2, G4int areacode2) const
const char * name(G4int ptype)
G4SurfSideQuery fAmIOnLeftSide
static const G4int sAxisMask
G4ThreeVector ComputeGlobalPoint(const G4ThreeVector &lp) const
static const G4int sAxisX
G4bool IsValidNorm() const
virtual G4double DistanceToIn(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
static const G4int sC0Min1Min
virtual G4double GetSurfaceArea()=0
virtual void GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
G4VTwistSurface ** GetNeighbours()
G4bool IsOutside(G4int areacode) const
static constexpr double m
void SetNeighbours(G4VTwistSurface *axis0min, G4VTwistSurface *axis1min, G4VTwistSurface *axis0max, G4VTwistSurface *axis1max)
virtual G4double DistanceTo(const G4ThreeVector &gp, G4ThreeVector &gxx)
G4double GetDistance(G4int i) const
static const G4int sAxis1
static const G4int sC0Max1Max
static const G4int sBoundary
virtual G4double DistanceToOut(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
virtual G4ThreeVector SurfacePoint(G4double, G4double, G4bool isGlobal=false)=0
G4double DistanceToLine(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx)
void SetCurrentStatus(G4int i, G4ThreeVector &xx, G4double &dist, G4int &areacode, G4bool &isvalid, G4int nxx, EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=0)
virtual G4double DistanceToBoundary(G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p)
G4bool IsValid(G4int i) const
G4double DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)
static const G4int sAxis0
G4bool IsInside(G4int areacode, G4bool testbitmode=false) const
virtual void SetCorners()=0
static const G4int sAxisMin
static const G4int sAxisY
G4double fDistance[G4VSURFACENXX]
G4bool IsCorner(G4int areacode, G4bool testbitmode=false) const
static const G4int sInside
virtual G4double GetBoundaryMax(G4double)=0
G4VTwistSurface(const G4String &name)
virtual void GetFacets(G4int m, G4int n, G4double xyz[][3], G4int faces[][4], G4int iside)=0
G4ThreeVector fCorners[4]
virtual G4double GetBoundaryMin(G4double)=0
static const G4int sCorner
void GetBoundaryAxis(G4int areacode, EAxis axis[]) const
G4int GetNode(G4int i, G4int j, G4int m, G4int n, G4int iside)
void SetFields(const G4int &areacode, const G4ThreeVector &d, const G4ThreeVector &x0, const G4int &boundarytype)
static const G4int sAxisMax
G4ThreeVector GetXX(G4int i) const
void GetBoundaryLimit(G4int areacode, G4double limit[]) const
virtual G4String GetName() const
virtual void SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype)
virtual G4int AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol=true)
void SetAxis(G4int i, const EAxis axis)
G4int GetAxisType(G4int areacode, G4int whichaxis) const
G4bool EqualIntersection(const Intersection &a, const Intersection &b)
G4int GetFace(G4int i, G4int j, G4int m, G4int n, G4int iside)
static const G4int sSizeMask
G4ThreeVector ComputeLocalPoint(const G4ThreeVector &gp) const
G4bool IsAxis1(G4int areacode) const
G4ThreeVector fBoundaryX0
G4int GetEdgeVisibility(G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation)
virtual ~G4VTwistSurface()
G4bool fIsValid[G4VSURFACENXX]
G4bool DistanceSort(const Intersection &a, const Intersection &b)
G4int fAreacode[G4VSURFACENXX]
virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true)=0
static const G4int sC0Max1Min
CurrentStatus fCurStatWithV
void ResetfDone(EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=0)
static const G4int sAxisRho