Geant4  10.03
G4CascadeColliderBase.hh
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26 #ifndef G4CASCADE_COLLIDER_BASE_HH
27 #define G4CASCADE_COLLIDER_BASE_HH
28 // $Id: G4CascadeColliderBase.hh 71942 2013-06-28 19:08:11Z mkelsey $
29 //
30 // 20100714 M. Kelsey -- Move functionality from G4VCascadeCollider, and
31 // provide conservation-checking here, with wrapper function
32 // and control flag.
33 // 20100720 M. Kelsey -- Change G4CascadeCheckBalance to pointer member
34 // 20100925 M. Kelsey -- Add explosion(A,Z,Eex) and explosion(G4Fragment)
35 // interfaces
36 // 20110225 M. Kelsey -- Add setVerboseLevel(), calls through to members
37 // 20110304 M. Kelsey -- Add dummy rescatter() interface here, to enforce
38 // consistency in subclass colliders.
39 // 20110321 M. Kelsey -- Hide names of arguments to rescatter(), to avoid
40 // compiler warnings on some GCC versions.
41 // 20130620 Address Coverity complaint about missing copy actions
42 // 20130621 Move doConservationChecks to G4CascadeParameters; change
43 // explosion to use reference, add validateOutput() w/G4Fragment
44 // 20130622 Move fragment-handling functions to G4CascadeDeexciteBase
45 // 20140930 Change name from "const char*" to "const G4String"
46 
47 #include "G4VCascadeCollider.hh"
48 
49 #include "globals.hh"
50 #include "G4InteractionCase.hh"
51 #include <vector>
52 
54 class G4InuclNuclei;
55 class G4InuclParticle;
56 class G4CollisionOutput;
58 class G4Fragment;
60 class G4V3DNucleus;
61 
62 
64 public:
65  G4CascadeColliderBase(const G4String& name, G4int verbose=0);
66  virtual ~G4CascadeColliderBase();
67 
68  // For use with top-level Propagate to preload a set of secondaries
69  virtual void rescatter(G4InuclParticle* /*bullet*/,
70  G4KineticTrackVector* /*theSecondaries*/,
71  G4V3DNucleus* /*theNucleus*/,
72  G4CollisionOutput& /*globalOutput*/) { ; }
73 
74  virtual void setVerboseLevel(G4int verbose=0);
75 
76 protected:
77  G4InteractionCase interCase; // Determine bullet vs. target
78 
79  // Decide whether to use G4ElementaryParticleCollider or not
80  virtual G4bool useEPCollider(G4InuclParticle* bullet,
81  G4InuclParticle* target) const;
82 
83  // Decide whether to use G4IntraNuclearCascader or not
85  G4InuclParticle* target,
86  G4double ekin) const;
87 
88  // ==> Provide same interfaces as G4CascadeCheckBalance itself
90 
91  // Validate output for energy, momentum conservation, etc.
92  virtual G4bool validateOutput(G4InuclParticle* bullet,
93  G4InuclParticle* target,
94  G4CollisionOutput& output);
95 
96  // This is for use after de-excitation
97  virtual G4bool validateOutput(const G4Fragment& fragment,
98  G4CollisionOutput& output);
99 
100  // This is for use with G4EPCollider
101  virtual G4bool validateOutput(G4InuclParticle* bullet,
102  G4InuclParticle* target,
103  const std::vector<G4InuclElementaryParticle>& particles);
104 
105 private:
106  // Copying of modules is forbidden
109 };
110 
111 #endif /* G4CASCADE_COLLIDER_BASE_HH */
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
G4CascadeCheckBalance * balance
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
const char * name(G4int ptype)
int G4int
Definition: G4Types.hh:78
bool G4bool
Definition: G4Types.hh:79
G4CascadeColliderBase & operator=(const G4CascadeColliderBase &)
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeColliderBase(const G4String &name, G4int verbose=0)
virtual void setVerboseLevel(G4int verbose=0)
double G4double
Definition: G4Types.hh:76