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G4InteractionLawPhysical.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: $
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//
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// ---------------------------------------------------------------
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//
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// G4InteractionLawPhysical
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//
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// Class Description:
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// A G4VBiasingInteractionLaw representing the usual
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// physical exponential law, of constant cross-section of the step.
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//
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// ---------------------------------------------------------------
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// Initial version Nov. 2013 M. Verderi
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#ifndef G4InteractionLawPhysical_hh
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#define G4InteractionLawPhysical_hh 1
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#include "
G4VBiasingInteractionLaw.hh
"
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class
G4InteractionLawPhysical
:
public
G4VBiasingInteractionLaw
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{
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public
:
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G4InteractionLawPhysical
(
G4String
name
=
"exponentialLaw"
);
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virtual
~G4InteractionLawPhysical
();
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public
:
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void
SetPhysicalCrossSection
(
G4double
crossSection);
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G4double
GetPhysicalCrossSection
()
const
{
return
fCrossSection
;}
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public
:
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virtual
G4double
ComputeEffectiveCrossSectionAt
(
G4double
length)
const
;
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virtual
G4double
ComputeNonInteractionProbabilityAt
(
G4double
length)
const
;
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// -- sample the distribution
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virtual
G4double
SampleInteractionLength
();
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// -- move by true path length, this position becomes the new initial point
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virtual
G4double
UpdateInteractionLengthForStep
(
G4double
truePathLength);
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private
:
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G4double
fCrossSection
;
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G4bool
fCrossSectionDefined
;
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G4double
fNumberOfInteractionLength
;
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};
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#endif
G4InteractionLawPhysical::fCrossSectionDefined
G4bool fCrossSectionDefined
Definition:
G4InteractionLawPhysical.hh:66
G4InteractionLawPhysical::ComputeNonInteractionProbabilityAt
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
Definition:
G4InteractionLawPhysical.cc:62
G4InteractionLawPhysical::UpdateInteractionLengthForStep
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
Definition:
G4InteractionLawPhysical.cc:86
G4VBiasingInteractionLaw
Definition:
G4VBiasingInteractionLaw.hh:62
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:77
G4InteractionLawPhysical::G4InteractionLawPhysical
G4InteractionLawPhysical(G4String name="exponentialLaw")
Definition:
G4InteractionLawPhysical.cc:29
G4InteractionLawPhysical::SampleInteractionLength
virtual G4double SampleInteractionLength()
Definition:
G4InteractionLawPhysical.cc:73
G4InteractionLawPhysical::ComputeEffectiveCrossSectionAt
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
Definition:
G4InteractionLawPhysical.cc:53
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4InteractionLawPhysical
Definition:
G4InteractionLawPhysical.hh:45
G4InteractionLawPhysical::fNumberOfInteractionLength
G4double fNumberOfInteractionLength
Definition:
G4InteractionLawPhysical.hh:67
G4InteractionLawPhysical::SetPhysicalCrossSection
void SetPhysicalCrossSection(G4double crossSection)
Definition:
G4InteractionLawPhysical.cc:39
G4InteractionLawPhysical::GetPhysicalCrossSection
G4double GetPhysicalCrossSection() const
Definition:
G4InteractionLawPhysical.hh:53
G4InteractionLawPhysical::~G4InteractionLawPhysical
virtual ~G4InteractionLawPhysical()
Definition:
G4InteractionLawPhysical.cc:36
G4InteractionLawPhysical::fCrossSection
G4double fCrossSection
Definition:
G4InteractionLawPhysical.hh:65
G4double
double G4double
Definition:
G4Types.hh:76
G4VBiasingInteractionLaw.hh
G4String
Definition:
G4String.hh:45
geant4.10.03
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G4InteractionLawPhysical.hh
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