92   myParticleIterator->reset();
 
   94   while ( (*myParticleIterator)() )
 
  118       myParticleIterator->reset();
 
  120       while ( (*myParticleIterator)() )
 
  126           G4bool isUnderFastSimulation(
false);
 
  131           for (
G4int ip = 0 ; ip < vprocess->
size() ; ip++)
 
  137                   isUnderFastSimulation = 
true;
 
  141                       processAndGeometryNames += 
"[geom:";
 
  143                       processAndGeometryNames += 
"] ";
 
  147                       processAndGeometryNames += 
"\n                 ";
 
  149                       processAndGeometryNames += 
"[geom:";
 
  151                       processAndGeometryNames += 
"] ";
 
  156           if ( isUnderFastSimulation ) 
G4cout << std::setw(14) << particleName << 
" : " << processAndGeometryNames << 
G4endl;
 
G4FastSimulationPhysics(const G4String &name="FastSimP")
 
virtual void ConstructProcess()
 
void ActivateFastSimulation(const G4String &particleName)
 
virtual void ConstructParticle()
 
const char * name(G4int ptype)
 
const G4String & GetParticleName() const 
 
static void ActivateFastSimulation(G4ProcessManager *pmanager)
 
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const 
 
G4GLOB_DLL std::ostream G4cout
 
virtual ~G4FastSimulationPhysics()
 
const G4String & GetName() const 
 
const G4String & GetProcessName() const 
 
G4_DECLARE_PHYSCONSTR_FACTORY(G4FastSimulationPhysics)
 
G4ProcessManager * GetProcessManager() const 
 
std::vector< G4String > fGeometries
 
G4VPhysicalVolume * GetWorldVolume() const 
 
std::vector< G4String > fParticlesUnderFastSimulation
 
G4ProcessVector * GetProcessList() const