44 #ifndef G4DisplacedSolid_HH
45 #define G4DisplacedSolid_HH
95 const G4bool calcNorm=
false,
143 std::ostream&
StreamInfo(std::ostream& os)
const;
G4DisplacedSolid & operator=(const G4DisplacedSolid &rhs)
G4Polyhedron * GetPolyhedron() const
virtual ~G4DisplacedSolid()
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
void CleanTransformations()
G4ThreeVector GetFrameTranslation() const
void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const
G4RotationMatrix GetObjectRotation() const
const G4DisplacedSolid * GetDisplacedSolidPtr() const
G4AffineTransform GetDirectTransform() const
G4Polyhedron * CreatePolyhedron() const
G4ThreeVector GetObjectTranslation() const
G4RotationMatrix GetFrameRotation() const
void SetDirectTransform(G4AffineTransform &)
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
void SetFrameTranslation(const G4ThreeVector &)
G4DisplacedSolid(const G4String &pName, G4VSolid *pSolid, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)
G4bool fRebuildPolyhedron
G4GeometryType GetEntityType() const
G4AffineTransform GetTransform() const
G4AffineTransform * fPtrTransform
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4VSolid * GetConstituentMovedSolid() const
G4Polyhedron * fpPolyhedron
G4AffineTransform * fDirectTransform
void SetObjectTranslation(const G4ThreeVector &)
void SetTransform(G4AffineTransform &)
std::ostream & StreamInfo(std::ostream &os) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
void SetObjectRotation(const G4RotationMatrix &)
void SetFrameRotation(const G4RotationMatrix &)
G4ThreeVector GetPointOnSurface() const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
EInside Inside(const G4ThreeVector &p) const