55 #ifndef G4Scintillation_h 
   56 #define G4Scintillation_h 1 
  144                             const G4Step&  aStep) 
override;
 
  146                                        const G4Step& aStep) 
override;
 
  261 #ifdef G4DEBUG_SCINTILLATION 
  262         G4double ScintTrackEDep, ScintTrackYield;
 
  409            for (
G4int i = 0 ; i < PhysicsTableSize ; i++ )
 
  420            for (
G4int i = 0 ; i < PhysicsTableSize ; i++ )
 
  431          return std::exp(-1.0*t/tau2)/tau2;
 
  437          return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
 
void SetScintillationByParticleType(const G4bool)
 
G4Scintillation(const G4String &processName="Scintillation", G4ProcessType type=fElectromagnetic)
 
G4bool GetScintillationTrackInfo() const 
 
G4double bi_exp(G4double t, G4double tau1, G4double tau2)
 
void SetScintillationTrackInfo(const G4bool trackType)
 
void SetFiniteRiseTime(const G4bool state)
 
G4bool fTrackSecondariesFirst
 
void DumpValues(G4double unitE=1.0, G4double unitV=1.0) const 
 
G4bool GetFiniteRiseTime() const 
 
void BuildThePhysicsTable()
 
G4double single_exp(G4double t, G4double tau2)
 
G4PhysicsTable * fFastIntegralTable
 
G4EmSaturation * fEmSaturation
 
G4double GetScintillationYieldFactor() const 
 
G4bool GetTrackSecondariesFirst() const 
 
G4PhysicsTable * fSlowIntegralTable
 
G4PhysicsTable * GetSlowIntegralTable() const 
 
G4VParticleChange * PostStepDoIt(const G4Track &aTrack, const G4Step &aStep) override
 
void BuildPhysicsTable(const G4ParticleDefinition &aParticleType) override
 
G4bool GetStackPhotons() const 
 
const G4String & GetParticleName() const 
 
void SetScintillationYieldFactor(const G4double yieldfactor)
 
G4double GetMeanLifeTime(const G4Track &aTrack, G4ForceCondition *) override
 
void SetStackPhotons(const G4bool)
 
void SetScintillationExcitationRatio(const G4double ratio)
 
G4double fExcitationRatio
 
G4bool IsShortLived() const 
 
void DumpPhysicsTable() const 
 
G4bool fScintillationTrackInfo
 
void SetTrackSecondariesFirst(const G4bool state)
 
G4Scintillation & operator=(const G4Scintillation &right)=delete
 
G4PhysicsTable * GetFastIntegralTable() const 
 
G4double GetScintillationExcitationRatio() const 
 
G4double GetMeanFreePath(const G4Track &aTrack, G4double, G4ForceCondition *) override
 
G4EmSaturation * GetSaturation() const 
 
G4bool IsApplicable(const G4ParticleDefinition &aParticleType) override
 
G4bool GetScintillationByParticleType() const 
 
G4double sample_time(G4double tau1, G4double tau2)
 
G4double GetScintillationYieldByParticleType(const G4Track &aTrack, const G4Step &aStep)
 
void AddSaturation(G4EmSaturation *sat)
 
G4int GetNumPhotons() const 
 
G4VParticleChange * AtRestDoIt(const G4Track &aTrack, const G4Step &aStep) override
 
G4bool fScintillationByParticleType