Geant4  10.03
G4MoleculeGunMessenger.hh
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26 // Author: Mathieu Karamitros
27 
28 // The code is developed in the framework of the ESA AO7146
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30 // We would be very happy hearing from you, send us your feedback! :)
31 //
32 // In order for Geant4-DNA to be maintained and still open-source,
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34 // If you use Geant4-DNA chemistry and you publish papers about your software,
35 // in addition to the general paper on Geant4-DNA:
36 //
37 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178
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39 // we would be very happy if you could please also cite the following
40 // reference papers on chemistry:
41 //
42 // J. Comput. Phys. 274 (2014) 841-882
43 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508
44 
45 #ifndef MOLECULEGUNMESSENGER_HH_
46 #define MOLECULEGUNMESSENGER_HH_
47 
48 #include "G4UImessenger.hh"
49 #include "G4ThreeVector.hh"
50 #include "G4memory.hh"
51 #include "G4MoleculeGun.hh"
52 #include <vector>
53 
54 class G4UIcmdWithAString;
58 class G4UIdirectory;
60 class G4MoleculeShoot;
61 
62 //------------------------------------------------------------------------------
63 
65 {
66 public:
69  G4shared_ptr<G4MoleculeShoot>);
70  virtual ~G4MoleculeShootMessenger();
71  virtual void SetNewValue(G4UIcommand * command, G4String newValue);
72  virtual G4String GetCurrentValue(G4UIcommand * command);
73 
74  inline G4shared_ptr<G4MoleculeShoot>& GetShoot() {
75  return fpShoot;
76  }
77 
78 protected:
85  G4shared_ptr<G4MoleculeShoot> fpShoot;
86 };
87 
88 //------------------------------------------------------------------------------
89 
91 {
92 
93 public:
95  virtual ~G4MoleculeGunMessenger();
96 
97  virtual void SetNewValue(G4UIcommand * command, G4String newValue);
98  virtual G4String GetCurrentValue(G4UIcommand * command);
99 
100  const std::vector<G4MoleculeShootMessenger*>&
102  {
103  return fMultipleGun;
104  }
105 
106 protected:
109 
110  template<typename T>
112  {
113  G4shared_ptr<G4MoleculeShoot> moleculeShoot(new TG4MoleculeShoot<T>());
115  new G4MoleculeShootMessenger(name,
116  this,
117  moleculeShoot);
118  fMultipleGun.push_back(shoot);
119  fpMoleculeGun->AddMoleculeShoot(shoot->GetShoot());
120  return shoot;
121  }
122 
123  std::vector<G4MoleculeShootMessenger*> fMultipleGun;
124 };
125 
126 #endif /* MOLECULEGUNMESSENGER_HH_ */
G4UIcmdWith3VectorAndUnit * fpGunPosition
ThreeVector shoot(const G4int Ap, const G4int Af)
void AddMoleculeShoot(G4shared_ptr< G4MoleculeShoot >)
const std::vector< G4MoleculeShootMessenger * > & GetShootMessengers() const
G4shared_ptr< G4MoleculeShoot > & GetShoot()
const char * name(G4int ptype)
G4MoleculeShootMessenger(const G4String &name, G4MoleculeGunMessenger *, G4shared_ptr< G4MoleculeShoot >)
virtual void SetNewValue(G4UIcommand *command, G4String newValue)
G4MoleculeShootMessenger * CreateNewType(const G4String &name)
virtual G4String GetCurrentValue(G4UIcommand *command)
virtual G4String GetCurrentValue(G4UIcommand *command)
G4UIcmdWith3VectorAndUnit * fpGunRdnmPosition
G4MoleculeGunMessenger(G4MoleculeGun *)
std::vector< G4MoleculeShootMessenger * > fMultipleGun
G4UIcmdWithAnInteger * fpGunN
G4UIcmdWithADoubleAndUnit * fpGunTime
virtual void SetNewValue(G4UIcommand *command, G4String newValue)
G4shared_ptr< G4MoleculeShoot > fpShoot
G4UIcmdWithAString * fpGunSpecies
G4UIcmdWithAString * fpGunType
G4UIcmdWithAString * fpGunNewGunType