Geant4  10.03
userPrimaryGenerator.cc
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30 // $Id: particleGun.cc 84868 2014-10-21 21:18:58Z maire $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
35 #include "G4RunManager.hh"
36 #include "G4UImanager.hh"
37 #include "Randomize.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PhysicsList.hh"
41 #include "PrimaryGeneratorAction.hh"
42 #include "SteppingVerbose.hh"
43 
44 #ifdef G4VIS_USE
45 #include "G4VisExecutive.hh"
46 #endif
47 
48 #ifdef G4UI_USE
49 #include "G4UIExecutive.hh"
50 #endif
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
53 
54 int main(int argc,char** argv) {
55 
56  //choose the Random engine
57  CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
58 
59  //my Verbose output class
61 
62  // Construct the default run manager
63  G4RunManager* runManager = new G4RunManager;
64 
65  // set mandatory initialization classes
66  //
68  runManager->SetUserInitialization(new PhysicsList);
69 
70  runManager->SetUserAction(new PrimaryGeneratorAction);
71 
72  // get the pointer to the User Interface manager
74 
75 #ifdef G4VIS_USE
76  G4VisManager* visManager = new G4VisExecutive;
77  visManager->Initialize();
78 #endif
79 
80  if (argc!=1) // batch mode
81  {
82  G4String command = "/control/execute ";
83  G4String fileName = argv[1];
84  UI->ApplyCommand(command+fileName);
85  }
86 
87  else // define visualization and UI terminal for interactive mode
88  {
89 #ifdef G4UI_USE
90  G4UIExecutive * ui = new G4UIExecutive(argc,argv);
91 #ifdef G4VIS_USE
92  UI->ApplyCommand("/control/execute vis.mac");
93 #endif
94  ui->SessionStart();
95  delete ui;
96 #endif
97 
98 #ifdef G4VIS_USE
99  delete visManager;
100 #endif
101  }
102 
103  // job termination
104  //
105  delete runManager;
106 
107  return 0;
108 }
109 
110 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
111 
The primary generator action class with particle gun.
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:58
int main(int argc, char **argv)
void Initialize()
static void SetInstance(G4VSteppingVerbose *Instance)
Detector construction class to demonstrate various ways of placement.
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:446
virtual void SetUserAction(G4UserRunAction *userAction)
Physics list class.
Definition: PhysicsList.hh:47