Geant4  10.02.p03
G4XXXStoredSceneHandler Class Reference

#include <G4XXXStoredSceneHandler.hh>

Inheritance diagram for G4XXXStoredSceneHandler:
Collaboration diagram for G4XXXStoredSceneHandler:

Public Member Functions

 G4XXXStoredSceneHandler (G4VGraphicsSystem &system, const G4String &name)
 
virtual ~G4XXXStoredSceneHandler ()
 
void AddSolid (const G4Box &)
 
void AddSolid (const G4Cons &cons)
 
void AddSolid (const G4Tubs &tubs)
 
void AddSolid (const G4Trd &trd)
 
void AddSolid (const G4Trap &trap)
 
void AddSolid (const G4Sphere &sphere)
 
void AddSolid (const G4Para &para)
 
void AddSolid (const G4Torus &torus)
 
void AddSolid (const G4Polycone &polycone)
 
void AddSolid (const G4Polyhedra &polyhedra)
 
void AddSolid (const G4VSolid &solid)
 
void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
void PostAddSolid ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4Polymarker &polymarker)
 
void AddPrimitive (const G4Scale &scale)
 
void BeginPrimitives (const G4Transform3D &objectTransformation)
 
void EndPrimitives ()
 
void ClearStore ()
 
void ClearTransientStore ()
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void AddCompound (const G4VTrajectory &)
 
virtual void AddCompound (const G4VHit &)
 
virtual void AddCompound (const G4VDigi &)
 
virtual void AddCompound (const G4THitsMap< G4double > &)
 
virtual void BeginModeling ()
 
virtual void EndModeling ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives2D ()
 
virtual const G4VisExtent & GetExtent () const
 
const G4String & GetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystem * GetGraphicsSystem () const
 
G4Scene * GetScene () const
 
const G4ViewerList & GetViewerList () const
 
G4VModel * GetModel () const
 
G4VViewer * GetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3D & GetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerList & SetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4Colour & GetColour (const G4Visible &)
 
const G4Colour & GetColor (const G4Visible &)
 
const G4Colour & GetTextColour (const G4Text &)
 
const G4Colour & GetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParameters * CreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
G4int IncrementViewCount ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 

Protected Types

typedef std::list< G4String > Store
 
typedef std::list< G4String >::iterator StoreIterator
 

Protected Attributes

Store fStore
 
StoreIterator fCurrentItem
 
std::vector< StoreIterator > fPermanents
 
std::vector< StoreIterator > fTransients
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystem & fSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewer * fpViewer
 
G4Scene * fpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModel * fpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributes * fpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Static Protected Attributes

static G4int fSceneIdCount = 0
 

Friends

class G4XXXStoredViewer
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world, screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4VSolid * CreateSectionSolid ()
 
virtual G4VSolid * CreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 

Detailed Description

Definition at line 41 of file G4XXXStoredSceneHandler.hh.

Member Typedef Documentation

◆ Store

typedef std::list<G4String> G4XXXStoredSceneHandler::Store
protected

Definition at line 122 of file G4XXXStoredSceneHandler.hh.

◆ StoreIterator

typedef std::list<G4String>::iterator G4XXXStoredSceneHandler::StoreIterator
protected

Definition at line 123 of file G4XXXStoredSceneHandler.hh.

Constructor & Destructor Documentation

◆ G4XXXStoredSceneHandler()

G4XXXStoredSceneHandler::G4XXXStoredSceneHandler ( G4VGraphicsSystem &  system,
const G4String &  name 
)

Definition at line 57 of file G4XXXStoredSceneHandler.cc.

58  :
59  G4VSceneHandler(system, fSceneIdCount++, name)
60 {}
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")

◆ ~G4XXXStoredSceneHandler()

G4XXXStoredSceneHandler::~G4XXXStoredSceneHandler ( )
virtual

Definition at line 62 of file G4XXXStoredSceneHandler.cc.

62 {}
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Member Function Documentation

◆ AddPrimitive() [1/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Polyline &  polyline)
virtual

Implements G4VSceneHandler.

Definition at line 218 of file G4XXXStoredSceneHandler.cc.

218  {
219 #ifdef G4XXXStoredDEBUG
220  G4cout <<
221  "G4XXXStoredSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
222  << polyline
223  << G4endl;
224 #endif
225  // Get vis attributes - pick up defaults if none.
226  //const G4VisAttributes* pVA =
227  // fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
228  //?? Process polyline.
229  std::ostringstream oss;
230  oss << polyline;
231  *fCurrentItem += oss.str();
232 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61
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◆ AddPrimitive() [2/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Text &  text)
virtual

Implements G4VSceneHandler.

Definition at line 234 of file G4XXXStoredSceneHandler.cc.

234  {
235 #ifdef G4XXXStoredDEBUG
236  G4cout <<
237  "G4XXXStoredSceneHandler::AddPrimitive(const G4Text& text) called.|n"
238  << text
239  << G4endl;
240 #endif
241  // Get text colour - special method since default text colour is
242  // determined by the default text vis attributes, which may be
243  // specified independent of default vis attributes of other types of
244  // visible objects.
245  //const G4Colour& c = GetTextColour (text); // Picks up default if none.
246  //?? Process text.
247  std::ostringstream oss;
248  oss << text;
249  *fCurrentItem += oss.str();
250 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61

◆ AddPrimitive() [3/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Circle &  circle)
virtual

Implements G4VSceneHandler.

Definition at line 252 of file G4XXXStoredSceneHandler.cc.

252  {
253 #ifdef G4XXXStoredDEBUG
254  G4cout <<
255  "G4XXXStoredSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
256  << circle
257  << G4endl;
258  MarkerSizeType sizeType;
259  G4double size = GetMarkerSize (circle, sizeType);
260  switch (sizeType) {
261  default:
262  case screen:
263  // Draw in screen coordinates.
264  G4cout << "screen";
265  break;
266  case world:
267  // Draw in world coordinates.
268  G4cout << "world";
269  break;
270  }
271  G4cout << " size: " << size << G4endl;
272 #endif
273  // Get vis attributes - pick up defaults if none.
274  //const G4VisAttributes* pVA =
275  // fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
276  //?? Process circle.
277  std::ostringstream oss;
278  oss << circle;
279  *fCurrentItem += oss.str();
280 }
G4GLOB_DLL std::ostream G4cout
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
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◆ AddPrimitive() [4/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Square &  square)
virtual

Implements G4VSceneHandler.

Definition at line 282 of file G4XXXStoredSceneHandler.cc.

282  {
283 #ifdef G4XXXStoredDEBUG
284  G4cout <<
285  "G4XXXStoredSceneHandler::AddPrimitive(const G4Square& square) called.\n"
286  << square
287  << G4endl;
288  MarkerSizeType sizeType;
289  G4double size = GetMarkerSize (square, sizeType);
290  switch (sizeType) {
291  default:
292  case screen:
293  // Draw in screen coordinates.
294  G4cout << "screen";
295  break;
296  case world:
297  // Draw in world coordinates.
298  G4cout << "world";
299  break;
300  }
301  G4cout << " size: " << size << G4endl;
302 #endif
303  // Get vis attributes - pick up defaults if none.
304  //const G4VisAttributes* pVA =
305  // fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
306  //?? Process square.
307  std::ostringstream oss;
308  oss << square;
309  *fCurrentItem += oss.str();
310 }
G4GLOB_DLL std::ostream G4cout
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
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◆ AddPrimitive() [5/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Polyhedron &  polyhedron)
virtual

Implements G4VSceneHandler.

Definition at line 312 of file G4XXXStoredSceneHandler.cc.

312  {
313 #ifdef G4XXXStoredDEBUG
314  G4cout <<
315  "G4XXXStoredSceneHandler::AddPrimitive(const G4Polyhedron&) called.\n"
316  << polyhedron
317  << G4endl;
318 #endif
319  //?? Process polyhedron.
320  std::ostringstream oss;
321  oss << polyhedron;
322  *fCurrentItem += oss.str();
323 
324  //?? Or... here are some ideas for decomposing into polygons...
325  //Assume all facets are convex quadrilaterals.
326  //Draw each G4Facet individually
327 
328  //Get colour, etc..
329  if (polyhedron.GetNoFacets() == 0) return;
330 
331  // Get vis attributes - pick up defaults if none.
332  const G4VisAttributes* pVA =
333  fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
334 
335  // Get view parameters that the user can force through the vis
336  // attributes, thereby over-riding the current view parameter.
337  G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
338  //G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
339 
340  //Get colour, etc..
341  //const G4Colour& c = pVA -> GetColour ();
342 
343  // Initial action depending on drawing style.
344  switch (drawing_style) {
345  case (G4ViewParameters::hsr):
346  {
347  break;
348  }
349  case (G4ViewParameters::hlr):
350  {
351  break;
352  }
354  {
355  break;
356  }
357  default:
358  {
359  break;
360  }
361  }
362 
363  // Loop through all the facets...
364 
365  // Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
366  // for an example of how to get facets out of a G4Polyhedron,
367  // including how to cope with triangles if that's a problem.
368 }
G4VViewer * fpViewer
G4GLOB_DLL std::ostream G4cout
G4ViewParameters::DrawingStyle GetDrawingStyle(const G4VisAttributes *)
#define G4endl
Definition: G4ios.hh:61
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◆ AddPrimitive() [6/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Polymarker &  polymarker)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 95 of file G4XXXStoredSceneHandler.hh.

96  {G4VSceneHandler::AddPrimitive (polymarker);}
virtual void AddPrimitive(const G4Polyline &)=0
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◆ AddPrimitive() [7/7]

void G4XXXStoredSceneHandler::AddPrimitive ( const G4Scale &  scale)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 97 of file G4XXXStoredSceneHandler.hh.

virtual void AddPrimitive(const G4Polyline &)=0
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◆ AddSolid() [1/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Box &  box)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 200 of file G4XXXStoredSceneHandler.cc.

200  {
201 #ifdef G4XXXStoredDEBUG
202  G4cout <<
203  "G4XXXStoredSceneHandler::AddSolid(const G4Box& box) called for "
204  << box.GetName()
205  << G4endl;
206 #endif
207  //?? Process your box...
208  std::ostringstream oss;
209  oss << "G4Box(" <<
210  G4String
211  (G4BestUnit
213  (box.GetXHalfLength(), box.GetYHalfLength(), box.GetZHalfLength()),
214  "Length")).strip() << ')';
215  *fCurrentItem += oss.str();
216 }
G4String GetName() const
G4double GetXHalfLength() const
G4GLOB_DLL std::ostream G4cout
G4double GetZHalfLength() const
G4double GetYHalfLength() const
#define G4endl
Definition: G4ios.hh:61
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◆ AddSolid() [2/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Cons &  cons)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 56 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [3/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Tubs &  tubs)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 58 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [4/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Trd &  trd)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 60 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [5/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Trap &  trap)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 62 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [6/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Sphere &  sphere)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 64 of file G4XXXStoredSceneHandler.hh.

65  {G4VSceneHandler::AddSolid(sphere);}
virtual void AddSolid(const G4Box &)
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◆ AddSolid() [7/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Para &  para)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 66 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [8/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Torus &  torus)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 68 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ AddSolid() [9/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Polycone &  polycone)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 70 of file G4XXXStoredSceneHandler.hh.

71  {G4VSceneHandler::AddSolid(polycone);}
virtual void AddSolid(const G4Box &)
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◆ AddSolid() [10/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4Polyhedra &  polyhedra)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 72 of file G4XXXStoredSceneHandler.hh.

73  {G4VSceneHandler::AddSolid(polyhedra);}
virtual void AddSolid(const G4Box &)
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◆ AddSolid() [11/11]

void G4XXXStoredSceneHandler::AddSolid ( const G4VSolid &  solid)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 74 of file G4XXXStoredSceneHandler.hh.

virtual void AddSolid(const G4Box &)
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◆ BeginPrimitives()

void G4XXXStoredSceneHandler::BeginPrimitives ( const G4Transform3D &  objectTransformation)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 165 of file G4XXXStoredSceneHandler.cc.

166 {
167  G4VSceneHandler::BeginPrimitives(objectTransformation);
168 
169  // If thread of control has already passed through PreAddSolid,
170  // avoid opening a graphical data base component again.
171  if (!fProcessingSolid) {
172  // Create a place for current primitive...
173  fCurrentItem = fStore.insert(fStore.end(),
174  G4String("\nBeginPrimitives:\n"));
175  if (fReadyForTransients) {
176  fTransients.push_back(fCurrentItem);
177  } else {
178  fPermanents.push_back(fCurrentItem);
179  }
180  }
181 }
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
std::vector< StoreIterator > fPermanents
std::vector< StoreIterator > fTransients
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◆ ClearStore()

void G4XXXStoredSceneHandler::ClearStore ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 370 of file G4XXXStoredSceneHandler.cc.

371 {
372  fStore.clear();
373  fPermanents.clear();
374  fTransients.clear();
375 }
std::vector< StoreIterator > fPermanents
std::vector< StoreIterator > fTransients
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◆ ClearTransientStore()

void G4XXXStoredSceneHandler::ClearTransientStore ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 377 of file G4XXXStoredSceneHandler.cc.

378 {
379  typedef std::vector<StoreIterator>::iterator StoreIteratorIterator;
380  for (StoreIteratorIterator i = fTransients.begin();
381  i != fTransients.end(); ++i) {
382  fStore.erase(*i);
383  }
384  fTransients.clear();
385 
386  // Make sure screen corresponds to graphical database...
387  if (fpViewer) {
388  fpViewer -> SetView ();
389  fpViewer -> ClearView ();
390  fpViewer -> DrawView ();
391  }
392 }
G4VViewer * fpViewer
std::vector< StoreIterator > fTransients
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◆ EndPrimitives()

void G4XXXStoredSceneHandler::EndPrimitives ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 183 of file G4XXXStoredSceneHandler.cc.

184 {
185  if (!fProcessingSolid) { // Already done if so.
186  *fCurrentItem += "\nEndPrimitives\n";
187  }
189 }
virtual void EndPrimitives()
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◆ PostAddSolid()

void G4XXXStoredSceneHandler::PostAddSolid ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 158 of file G4XXXStoredSceneHandler.cc.

159 {
160  *fCurrentItem += "\nEndSolid\n";
162 }
virtual void PostAddSolid()
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◆ PreAddSolid()

void G4XXXStoredSceneHandler::PreAddSolid ( const G4Transform3D &  objectTransformation,
const G4VisAttributes &  visAttribs 
)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 94 of file G4XXXStoredSceneHandler.cc.

96 {
97  G4VSceneHandler::PreAddSolid(objectTransformation, visAttribs);
98 
99  // Get user G4Atts...
100  const std::map<G4String,G4AttDef>* userAttDefs = visAttribs.GetAttDefs();
101  if (userAttDefs) {
102 #ifdef G4XXXStoredDEBUG
103  const std::vector<G4AttValue>* userAttValues =
104  visAttribs.CreateAttValues();
105  G4cout << "\nProvided G4Atts:\n"
106  << G4AttCheck(userAttValues, userAttDefs);
107  // Extra checks...
108  G4AttCheck attCheck(userAttValues, userAttDefs);
109  if (attCheck.Check()) G4cout << "Error" << G4endl;
110  else {
111  std::vector<G4AttValue> standardValues;
112  std::map<G4String,G4AttDef> standardDefinitions;
113  attCheck.Standard(&standardValues, &standardDefinitions);
114  G4cout << "\nStandard G4Atts:\n"
115  << G4AttCheck(&standardValues, &standardDefinitions);
116  }
117  // End of extra checks.
118  delete userAttValues; // (Must be deleted after use.)
119 #endif
120  }
121 
122  // Get solid's G4Atts created by G4PhysicalVolumeModel...
123  G4PhysicalVolumeModel* pPVModel =
124  dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
125  if (pPVModel) {
126  const std::map<G4String,G4AttDef>* solidAttDefs = pPVModel->GetAttDefs();
127  if (solidAttDefs) {
128 #ifdef G4XXXStoredDEBUG
129  std::vector<G4AttValue>* solidAttValues =
130  pPVModel->CreateCurrentAttValues();
131  G4cout << "\nProvided G4Atts:\n"
132  << G4AttCheck(solidAttValues, solidAttDefs);
133  // Extra checks...
134  G4AttCheck attCheck(solidAttValues,solidAttDefs);
135  if (attCheck.Check()) G4cout << "Error" << G4endl;
136  else {
137  std::vector<G4AttValue> standardValues;
138  std::map<G4String,G4AttDef> standardDefinitions;
139  attCheck.Standard(&standardValues, &standardDefinitions);
140  G4cout << "\nStandard G4Atts:\n"
141  << G4AttCheck(&standardValues, &standardDefinitions);
142  }
143  // End of extra checks.
144  delete solidAttValues; // (Must be deleted after use.)
145 #endif
146  }
147  }
148 
149  // Create a place for current solid...
150  fCurrentItem = fStore.insert(fStore.end(), G4String("\nPreAddSolid:\n"));
151  if (fReadyForTransients) {
152  fTransients.push_back(fCurrentItem);
153  } else {
154  fPermanents.push_back(fCurrentItem);
155  }
156 }
const std::map< G4String, G4AttDef > * GetAttDefs() const
std::vector< G4AttValue > * CreateCurrentAttValues() const
std::vector< StoreIterator > fPermanents
G4GLOB_DLL std::ostream G4cout
const std::vector< G4AttValue > * CreateAttValues() const
std::vector< StoreIterator > fTransients
const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
#define G4endl
Definition: G4ios.hh:61
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Friends And Related Function Documentation

◆ G4XXXStoredViewer

friend class G4XXXStoredViewer
friend

Definition at line 43 of file G4XXXStoredSceneHandler.hh.

Member Data Documentation

◆ fCurrentItem

StoreIterator G4XXXStoredSceneHandler::fCurrentItem
protected

Definition at line 125 of file G4XXXStoredSceneHandler.hh.

◆ fPermanents

std::vector<StoreIterator> G4XXXStoredSceneHandler::fPermanents
protected

Definition at line 128 of file G4XXXStoredSceneHandler.hh.

◆ fSceneIdCount

G4int G4XXXStoredSceneHandler::fSceneIdCount = 0
staticprotected

Definition at line 117 of file G4XXXStoredSceneHandler.hh.

◆ fStore

Store G4XXXStoredSceneHandler::fStore
protected

Definition at line 124 of file G4XXXStoredSceneHandler.hh.

◆ fTransients

std::vector<StoreIterator> G4XXXStoredSceneHandler::fTransients
protected

Definition at line 129 of file G4XXXStoredSceneHandler.hh.


The documentation for this class was generated from the following files: