Geant4  10.02.p03
G4XXXSceneHandler Class Reference

#include <G4XXXSceneHandler.hh>

Inheritance diagram for G4XXXSceneHandler:
Collaboration diagram for G4XXXSceneHandler:

Public Member Functions

 G4XXXSceneHandler (G4VGraphicsSystem &system, const G4String &name)
 
virtual ~G4XXXSceneHandler ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4Polymarker &polymarker)
 
void AddPrimitive (const G4Scale &scale)
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void PostAddSolid ()
 
virtual void AddSolid (const G4Box &)
 
virtual void AddSolid (const G4Cons &)
 
virtual void AddSolid (const G4Tubs &)
 
virtual void AddSolid (const G4Trd &)
 
virtual void AddSolid (const G4Trap &)
 
virtual void AddSolid (const G4Sphere &)
 
virtual void AddSolid (const G4Para &)
 
virtual void AddSolid (const G4Torus &)
 
virtual void AddSolid (const G4Polycone &)
 
virtual void AddSolid (const G4Polyhedra &)
 
virtual void AddSolid (const G4VSolid &)
 
virtual void AddCompound (const G4VTrajectory &)
 
virtual void AddCompound (const G4VHit &)
 
virtual void AddCompound (const G4VDigi &)
 
virtual void AddCompound (const G4THitsMap< G4double > &)
 
virtual void BeginModeling ()
 
virtual void EndModeling ()
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives2D ()
 
virtual const G4VisExtent & GetExtent () const
 
const G4String & GetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystem * GetGraphicsSystem () const
 
G4Scene * GetScene () const
 
const G4ViewerList & GetViewerList () const
 
G4VModel * GetModel () const
 
G4VViewer * GetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3D & GetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerList & SetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4Colour & GetColour (const G4Visible &)
 
const G4Colour & GetColor (const G4Visible &)
 
const G4Colour & GetTextColour (const G4Text &)
 
const G4Colour & GetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParameters * CreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
G4int IncrementViewCount ()
 
virtual void ClearStore ()
 
virtual void ClearTransientStore ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 

Static Protected Attributes

static G4int fSceneIdCount = 0
 

Friends

class G4XXXViewer
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world, screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4VSolid * CreateSectionSolid ()
 
virtual G4VSolid * CreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystem & fSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewer * fpViewer
 
G4Scene * fpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModel * fpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributes * fpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Detailed Description

Definition at line 41 of file G4XXXSceneHandler.hh.

Constructor & Destructor Documentation

◆ G4XXXSceneHandler()

G4XXXSceneHandler::G4XXXSceneHandler ( G4VGraphicsSystem &  system,
const G4String &  name 
)

Definition at line 50 of file G4XXXSceneHandler.cc.

51  :
52  G4VSceneHandler(system, fSceneIdCount++, name)
53 {}
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")
static G4int fSceneIdCount

◆ ~G4XXXSceneHandler()

G4XXXSceneHandler::~G4XXXSceneHandler ( )
virtual

Definition at line 55 of file G4XXXSceneHandler.cc.

55 {}
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Member Function Documentation

◆ AddPrimitive() [1/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Polyline &  )
virtual

Implements G4VSceneHandler.

Definition at line 85 of file G4XXXSceneHandler.cc.

89  {
90 #ifdef G4XXXDEBUG
91  G4cout <<
92  "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
93  << polyline
94  << G4endl;
95  PrintThings();
96 #endif
97  // Get vis attributes - pick up defaults if none.
98  //const G4VisAttributes* pVA =
99  // fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
100  //?? Process polyline.
101 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61

◆ AddPrimitive() [2/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Text &  )
virtual

Implements G4VSceneHandler.

Definition at line 103 of file G4XXXSceneHandler.cc.

107  {
108 #ifdef G4XXXDEBUG
109  G4cout <<
110  "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n"
111  << text
112  << G4endl;
113  PrintThings();
114 #endif
115  // Get text colour - special method since default text colour is
116  // determined by the default text vis attributes, which may be
117  // specified independent of default vis attributes of other types of
118  // visible objects.
119  //const G4Colour& c = GetTextColour (text); // Picks up default if none.
120  //?? Process text.
121 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61

◆ AddPrimitive() [3/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Circle &  )
virtual

Implements G4VSceneHandler.

Definition at line 123 of file G4XXXSceneHandler.cc.

127  {
128 #ifdef G4XXXDEBUG
129  G4cout <<
130  "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
131  << circle
132  << G4endl;
133  MarkerSizeType sizeType;
134  G4double size = GetMarkerSize (circle, sizeType);
135  switch (sizeType) {
136  default:
137  case screen:
138  // Draw in screen coordinates.
139  G4cout << "screen";
140  break;
141  case world:
142  // Draw in world coordinates.
143  G4cout << "world";
144  break;
145  }
146  G4cout << " size: " << size << G4endl;
147  PrintThings();
148 #endif
149  // Get vis attributes - pick up defaults if none.
150  //const G4VisAttributes* pVA =
151  // fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
152  //?? Process circle.
153 }
G4GLOB_DLL std::ostream G4cout
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
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◆ AddPrimitive() [4/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Square &  )
virtual

Implements G4VSceneHandler.

Definition at line 155 of file G4XXXSceneHandler.cc.

159  {
160 #ifdef G4XXXDEBUG
161  G4cout <<
162  "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n"
163  << square
164  << G4endl;
165  MarkerSizeType sizeType;
166  G4double size = GetMarkerSize (square, sizeType);
167  switch (sizeType) {
168  default:
169  case screen:
170  // Draw in screen coordinates.
171  G4cout << "screen";
172  break;
173  case world:
174  // Draw in world coordinates.
175  G4cout << "world";
176  break;
177  }
178  G4cout << " size: " << size << G4endl;
179  PrintThings();
180 #endif
181  // Get vis attributes - pick up defaults if none.
182  //const G4VisAttributes* pVA =
183  // fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
184  //?? Process square.
185 }
G4GLOB_DLL std::ostream G4cout
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
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◆ AddPrimitive() [5/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Polyhedron &  polyhedron)
virtual

Implements G4VSceneHandler.

Definition at line 187 of file G4XXXSceneHandler.cc.

187  {
188 #ifdef G4XXXDEBUG
189  G4cout <<
190  "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
191  << polyhedron
192  << G4endl;
193  PrintThings();
194 #endif
195  //?? Process polyhedron. Here are some ideas...
196  //Assume all facets are convex quadrilaterals.
197  //Draw each G4Facet individually
198 
199  //Get colour, etc..
200  if (polyhedron.GetNoFacets() == 0) return;
201 
202  // Get vis attributes - pick up defaults if none.
203  const G4VisAttributes* pVA =
204  fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
205 
206  // Get view parameters that the user can force through the vis
207  // attributes, thereby over-riding the current view parameter.
208  G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
209  //G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
210 
211  //Get colour, etc..
212  //const G4Colour& c = pVA -> GetColour ();
213 
214  // Initial action depending on drawing style.
215  switch (drawing_style) {
216  case (G4ViewParameters::hsr):
217  {
218  break;
219  }
220  case (G4ViewParameters::hlr):
221  {
222  break;
223  }
225  {
226  break;
227  }
228  default:
229  {
230  break;
231  }
232  }
233 
234  // Loop through all the facets...
235 
236  // Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
237  // for an example of how to get facets out of a G4Polyhedron,
238  // including how to cope with triangles if that's a problem.
239 }
const G4VisAttributes * GetVisAttributes() const
G4VViewer * fpViewer
G4int GetNoFacets() const
G4GLOB_DLL std::ostream G4cout
G4ViewParameters::DrawingStyle GetDrawingStyle(const G4VisAttributes *)
#define G4endl
Definition: G4ios.hh:61
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◆ AddPrimitive() [6/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Polymarker &  polymarker)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 61 of file G4XXXSceneHandler.hh.

62  {G4VSceneHandler::AddPrimitive (polymarker);}
virtual void AddPrimitive(const G4Polyline &)=0
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◆ AddPrimitive() [7/7]

void G4XXXSceneHandler::AddPrimitive ( const G4Scale &  scale)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 63 of file G4XXXSceneHandler.hh.

virtual void AddPrimitive(const G4Polyline &)=0
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Friends And Related Function Documentation

◆ G4XXXViewer

friend class G4XXXViewer
friend

Definition at line 43 of file G4XXXSceneHandler.hh.

Member Data Documentation

◆ fSceneIdCount

G4int G4XXXSceneHandler::fSceneIdCount = 0
staticprotected

Definition at line 68 of file G4XXXSceneHandler.hh.


The documentation for this class was generated from the following files: