58 return (
this==&right);
68 const std::map<G4String,G4AttDef>* attDefs =
GetAttDefs();
71 if (
G4AttCheck(attValues,attDefs).Check(
"G4VTrajectory::ShowTrajectory")) {
77 std::vector<G4AttValue>::iterator iAttVal;
78 for (iAttVal = attValues->begin();
79 iAttVal != attValues->end(); ++iAttVal) {
80 std::map<G4String,G4AttDef>::const_iterator iAttDef =
81 attDefs->find(iAttVal->GetName());
82 os <<
"\n " << iAttDef->second.GetDesc()
83 <<
" (" << iAttVal->GetName()
84 <<
"): " << iAttVal->GetValue();
97 if (
G4AttCheck(attValues,attDefs).Check(
"G4VTrajectory::ShowTrajectory")) {
101 for (iAttVal = attValues->begin();
102 iAttVal != attValues->end(); ++iAttVal) {
103 std::map<G4String,G4AttDef>::const_iterator iAttDef =
104 attDefs->find(iAttVal->GetName());
105 os <<
"\n " << iAttDef->second.GetDesc()
106 <<
" (" << iAttVal->GetName()
107 <<
"): " << iAttVal->GetValue();
119 if (0 != pVVisManager) {
static G4VVisManager * GetConcreteInstance()
virtual G4VTrajectoryPoint * GetPoint(G4int i) const =0
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual void DrawTrajectory() const
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual int GetPointEntries() const =0
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual void DispatchToModel(const G4VTrajectory &)=0
virtual std::vector< G4AttValue > * CreateAttValues() const
G4bool operator==(const G4VTrajectory &right) const
virtual void ShowTrajectory(std::ostream &os=G4cout) const