29 #ifndef G4CollisionNNElastic_h
30 #define G4CollisionNNElastic_h
virtual G4String GetName() const
G4VAngularDistribution * angularDistribution
G4bool operator==(const G4CollisionNNElastic &right) const
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual ~G4CollisionNNElastic()
std::vector< G4String > colliders1
virtual const G4VAngularDistribution * GetAngularDistribution() const
G4CollisionNNElastic & operator=(const G4CollisionNNElastic &)
G4bool operator!=(const G4CollisionNNElastic &right) const
std::vector< G4String > colliders2
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
G4VCrossSectionSource * crossSectionSource