Geant4  10.02.p01
G4PreCompoundFragmentVector.hh
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26 // $Id: G4PreCompoundFragmentVector.hh 90337 2015-05-26 08:34:27Z gcosmo $
27 //
28 // Hadronic Process: Nuclear Preequilibrium
29 // by V. Lara
30 //
31 // Modified:
32 // 03.09.2008 by J. M. Quesada for external choice of inverse
33 // cross section option
34 // 06.09.2008 JMQ Also external choice has been added for:
35 // - superimposed Coulomb barrier (if useSICB=true)
36 // 27.08.2010 V.Ivanchenko simplify and make more efficient by adding extra
37 // vector of probabilities, moved constructor and destructor to source,
38 // simplify run time computations making inlined
39 //
40 
41 #ifndef G4PreCompoundFragmentVector_h
42 #define G4PreCompoundFragmentVector_h 1
43 
45 #include "G4DataVector.hh"
46 #include "Randomize.hh"
47 #include "globals.hh"
48 #include <vector>
49 
50 typedef std::vector<G4VPreCompoundFragment*> pcfvector;
51 
53 {
54 public:
55 
57 
59 
60  void SetVector(pcfvector * avector);
61 
62  void SetOPTxs(G4int);
63 
64  void UseSICB(G4bool);
65 
66  inline G4double CalculateProbabilities(const G4Fragment & aFragment);
67 
69 
70 private:
71 
75  G4bool operator==(const G4PreCompoundFragmentVector &right) const;
76  G4bool operator!=(const G4PreCompoundFragmentVector &right) const;
77 
80 
82 
83 };
84 
85 inline G4double
87 {
88  //G4cout << "## G4PreCompoundFragmentVector::CalculateProbabilities" << G4endl;
89  G4double probtot = 0.0;
90  G4double prob;
91  for (G4int i=0; i< nChannels; ++i) {
92  (*theChannels)[i]->Initialize(aFragment);
93  prob = 0.0;
94  if ((*theChannels)[i]->IsItPossible(aFragment)) {
95  prob = (*theChannels)[i]->CalcEmissionProbability(aFragment);
96  }
97  probtot += prob;
98  probabilities[i] = probtot;
99  //G4cout<<" prob= "<<prob<<" for "<<(*theChannels)[i]->GetName()<<G4endl;
100  }
101  return probtot;
102 }
103 
105 {
107  G4int i=0;
108  for (; i<nChannels; ++i) {
109  if(x <= probabilities[i]) { break; }
110  }
111  return (*theChannels)[i];
112 }
113 
114 #endif
115 
G4double CalculateProbabilities(const G4Fragment &aFragment)
G4bool operator!=(const G4PreCompoundFragmentVector &right) const
const G4PreCompoundFragmentVector & operator=(const G4PreCompoundFragmentVector &right)
int G4int
Definition: G4Types.hh:78
std::vector< G4VPreCompoundFragment * > pcfvector
#define G4UniformRand()
Definition: Randomize.hh:97
bool G4bool
Definition: G4Types.hh:79
G4VPreCompoundFragment * ChooseFragment()
const G4double x[NPOINTSGL]
double G4double
Definition: G4Types.hh:76
G4bool operator==(const G4PreCompoundFragmentVector &right) const