Geant4  10.02.p01
GB03BOptnSplitOrKillOnBoundary.hh
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31 
32 #ifndef GB03BOptnSplitOrKillOnBoundary_hh
33 #define GB03BOptnSplitOrKillOnBoundary_hh 1
34 
35 #include "G4VBiasingOperation.hh"
36 #include "G4ParticleChange.hh"
38 class G4LogicalVolume;
39 
40 
42 public:
43  // -- Constructor :
45  // -- destructor:
47 
48 public:
49  // ----------------------------------------------
50  // -- Methods from G4VBiasingOperation interface:
51  // ----------------------------------------------
52  // -- Unused:
53  virtual const G4VBiasingInteractionLaw*
55  G4ForceCondition& ) {return 0;}
56  virtual G4VParticleChange*
58  const G4Track*,
59  const G4Step*,
60  G4bool& ) {return 0;}
61 
62  // -- Used methods ("non-physics biasing methods"):
63  // ------------------------------------------------
64  // -- Method to return the distance or the condition under which
65  // -- requesting the biasing. The "condition" flag will be indeed
66  // -- used to apply the operation on the geometry boundary.
67  virtual G4double
69  G4double,
71  // -- Method the generate the final state, ie, either the final states
72  // -- corresponding to the splitting or killing cases:
73  virtual G4VParticleChange*
75  const G4Step* );
76 
77  // -- Specific to this example:
78  // ----------------------------
79  // -- Set the integer splitting factor (should be >= 2):
80  // -- This determines also the killing probability : 1/splittingFactor
81  void SetSplittingFactor( G4int splittingFactor )
82  { fSplittingFactor = splittingFactor; }
83  // -- An "invention" (?) of this example: defines a probability
84  // -- to apply the splitting(killing) techniques:
85  // -- - If proba == 1, the technique is applied normally
86  // -- - if proba < 1 (say 70%) then the splitting(killing) is
87  // -- applied in only 70% of the cases.
88  // -- This "trick" is useful when the desired splitting factor
89  // -- would rather be a non-integer value, ie in case where:
90  // -- splittingFactor = k is (a bit) too small
91  // -- splittingFactor = k+1 is (a bit) too large
92  // -- then the proba can allow to tune an in between application
93  // -- of the technique.
94  // -- Specially useful when wanting to split between "1 and 2".
96  { fApplyProbability = proba; }
97 
100 
101 private:
106 };
107 
108 #endif
G4double condition(const G4ErrorSymMatrix &m)
G4String name
Definition: TRTMaterials.hh:40
int G4int
Definition: G4Types.hh:78
bool G4bool
Definition: G4Types.hh:79
Definition: G4Step.hh:76
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
G4ParticleChangeForNothing fParticleChangeForNothing
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *condition)
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
void SetSplittingFactor(G4int splittingFactor)
double G4double
Definition: G4Types.hh:76
G4ForceCondition
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)