32 #ifndef G4VRML1FILE_SCENE_HANDLER_HH
33 #define G4VRML1FILE_SCENE_HANDLER_HH
138 #endif //G4VRML1FILE_SCENE_HANDLER_HH
void AddSolid(const G4Polyhedra &polyhedra)
virtual void AddSolid(const G4Box &)
G4VRML1FileSceneHandler(G4VRML1File &system, const G4String &name="")
void AddCompound(const G4VHit &hit)
void AddCompound(const G4VTrajectory &traj)
void SendCylinderNode(G4double, G4double)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void SendCubeNode(G4double, G4double, G4double)
void AddSolid(const G4Box &)
void SendMatrixTransformNode(const G4Transform3D &)
virtual void AddPrimitive(const G4Polyline &)=0
void AddPrimitive(const G4Polymarker &polymarker)
void AddCompound(const G4THitsMap< G4double > &hits)
char fVRMLFileDestDir[256]
void ClearTransientStore()
G4double GetMarkerHalfSize(const G4VMarker &mark)
virtual void AddCompound(const G4VTrajectory &)
void SendMarkerWorldPosition(const G4VMarker &mark)
void SendMarkerColor(const G4VMarker &mark)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Polyline &)
void SendSphereNode(G4double)
static G4int fSceneIdCount
virtual ~G4VRML1FileSceneHandler()
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Polycone &polycone)