Geant4  10.02.p01
G4ParticleHPEnAngCorrelation.hh
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27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
28 //
29 #ifndef G4ParticleHPEnAngCorrelation_h
30 #define G4ParticleHPEnAngCorrelation_h 1
31 
32 #include "globals.hh"
33 #include "G4ParticleHPVector.hh"
34 #include "Randomize.hh"
35 #include "G4ios.hh"
36 #include <fstream>
37 #include "globals.hh"
38 #include "G4ParticleHPProduct.hh"
39 #include "G4ReactionProduct.hh"
40 #include "G4Cache.hh"
42 
44 {
45 
46  struct toBeCached {
50  toBeCached() : theProjectileRP(NULL),theTarget(NULL),theTotalMeanEnergy(-1.0) {};
51  };
52 
53  public:
54  G4ParticleHPEnAngCorrelation() // for G4ParticleHPCaptureFS::theMF6FinalState
55  {
57  theProducts = 0;
58  inCharge = false;
59  toBeCached val;
60  fCache.Put( val );
61  //theTotalMeanEnergy = -1.;
62  fCache.Get().theTotalMeanEnergy = -1.;
63  }
65  : theProjectile(proj)
66  {
67  theProducts = 0;
68  inCharge = false;
69  toBeCached val;
70  fCache.Put( val );
71  //theTotalMeanEnergy = -1.;
72  fCache.Get().theTotalMeanEnergy = -1.;
73  }
74 
76  {
77  if(theProducts!=0) delete [] theProducts;
78  }
79 
80  inline void Init(std::istream & aDataFile)
81  {
82  bAdjustFinalState = true;
83  const char* ctmp = getenv("G4PHP_DO_NOT_ADJUST_FINAL_STATE");
84  if( ctmp && G4String(ctmp) == "1" ) {
85  bAdjustFinalState = false;
86  }
87 //T.K. Comment out following line to keep the condition at the validation efforts compairng NeutronHP and PartileHP for neutrons (2015 Sep.)
88 //#ifdef PHP_AS_HP
89 // bAdjustFinalState = false;
90 //#endif
91 
92  inCharge = true;
93  aDataFile>>targetMass>>frameFlag>>nProducts;
95  for(G4int i=0; i<nProducts; i++)
96  {
97  theProducts[i].Init(aDataFile,theProjectile);
98  }
99 
100  }
101 
103 
105 
106  inline void SetTarget(G4ReactionProduct & aTarget)
107  {
108  fCache.Get().theTarget = &aTarget;
109  for(G4int i=0;i<nProducts;i++)theProducts[i].SetTarget(fCache.Get().theTarget);
110  }
111 
112  inline void SetProjectileRP(G4ReactionProduct & aIncidentPart)
113  {
114  fCache.Get().theProjectileRP = &aIncidentPart;
115  for(G4int i=0;i<nProducts;i++)theProducts[i].SetProjectileRP(fCache.Get().theProjectileRP);
116  }
117 
118  inline G4bool InCharge()
119  {
120  return inCharge;
121  }
122 
123  inline G4double GetTargetMass() { return targetMass; }
124 
126  {
127  // cashed in 'sample' call
128  return fCache.Get().theTotalMeanEnergy;
129  }
130 private:
131 
132  // data members
133 
135  G4int frameFlag; // =1: Target rest frame; =2: CMS system; incident always in lab
139 
140  // Utility quantities
141 
142  //G4ReactionProduct theTarget;
143  //G4ReactionProduct theProjectileRP;
144 
145  // cashed values
146 
147  //G4double theTotalMeanEnergy;
149 
151 
153 
154 };
155 
156 #endif
void Init(std::istream &aDataFile, G4ParticleDefinition *projectile)
void SetProjectileRP(G4ReactionProduct &aIncidentPart)
int G4int
Definition: G4Types.hh:78
G4ReactionProductVector * Sample(G4double anEnergy)
G4ParticleHPEnAngCorrelation(G4ParticleDefinition *proj)
std::vector< G4ReactionProduct * > G4ReactionProductVector
bool G4bool
Definition: G4Types.hh:79
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
G4ReactionProduct * SampleOne(G4double anEnergy)
void SetTarget(G4ReactionProduct &aTarget)
double G4double
Definition: G4Types.hh:76
void Init(std::istream &aDataFile)