G4ParticleDefinition * FindParticle(G4int PDGEncoding)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
const G4String & GetParticleName() const
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
G4ParticleDefinition * GetParticleDefinition() const
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)