34 #define INCLXX_IN_GEANT4_MODE 1
38 #ifndef G4INCLNNToMultiPionsChannel_hh
39 #define G4INCLNNToMultiPionsChannel_hh 1
Channel generates a final state of an avatar.
void fillFinalState(FinalState *fs)
NNToMultiPionsChannel(const G4int, Particle *, Particle *)
void isospinRepartition()
Singleton for recycling allocation of instances of a given class.
void inter2Part(const G4double p)
Final state of an interaction.
INCL_DECLARE_ALLOCATION_POOL(NNToMultiPionsChannel)
static const G4double angularSlope
virtual ~NNToMultiPionsChannel()