G4RotationMatrix * GetMatrix() const
G4int operator!=(const G3RotTableEntry &right) const
G4RotationMatrix * fMatrix
G4int operator==(const G3RotTableEntry &right) const
G3RotTableEntry & operator=(const G3RotTableEntry &right)
G3RotTableEntry(G4int id, G4RotationMatrix *matrix)
virtual ~G3RotTableEntry()