#include <G4CascadeDeexcitation.hh>
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virtual G4bool | explosion (const G4Fragment &target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
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void | getTargetData (const G4Fragment &target) |
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const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
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const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
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virtual void | setName (const G4String &name) |
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G4CascadeCheckBalance * | balance |
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G4int | A |
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G4int | Z |
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G4LorentzVector | PEX |
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G4double | EEXS |
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G4Fragment | aFragment |
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G4String | theName |
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G4int | verboseLevel |
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Definition at line 49 of file G4CascadeDeexcitation.hh.
G4CascadeDeexcitation::G4CascadeDeexcitation |
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G4CascadeDeexcitation::~G4CascadeDeexcitation |
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Implements G4VCascadeDeexcitation.
Definition at line 69 of file G4CascadeDeexcitation.cc.
References G4CollisionOutput::add(), G4CollisionOutput::addOutgoingParticles(), G4NonEquilibriumEvaporator::deExcite(), G4BigBanger::deExcite(), G4EquilibriumEvaporator::deExcite(), G4CascadeDeexciteBase::explosion(), G4cout, G4endl, G4CollisionOutput::getOutgoingParticles(), G4CollisionOutput::getRecoilFragment(), G4CollisionOutput::printCollisionOutput(), G4CollisionOutput::reset(), tempOutput, theBigBanger, theEquilibriumEvaporator, theNonEquilibriumEvaporator, and G4VCascadeCollider::verboseLevel.
void G4CascadeDeexcitation::setVerboseLevel |
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G4int |
verbose | ) |
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The documentation for this class was generated from the following files: