#include <G4CollisionNNToDeltaDelta.hh>
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| G4CollisionNNToDeltaDelta () |
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virtual | ~G4CollisionNNToDeltaDelta () |
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virtual G4String | GetName () const |
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G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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| G4CollisionComposite () |
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virtual | ~G4CollisionComposite () |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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void | AddComponent (G4VCollision *aC) |
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virtual const
G4VCrossSectionSource * | GetCrossSectionSource () const |
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virtual const
G4VAngularDistribution * | GetAngularDistribution () const |
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virtual const G4CollisionVector * | GetComponents () const |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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G4CollisionNNToDeltaDelta::G4CollisionNNToDeltaDelta |
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virtual G4CollisionNNToDeltaDelta::~G4CollisionNNToDeltaDelta |
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inlinevirtual |
virtual const std::vector<G4String>& G4CollisionNNToDeltaDelta::GetListOfColliders |
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G4int |
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const |
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inlineprotectedvirtual |
virtual G4String G4CollisionNNToDeltaDelta::GetName |
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void |
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const |
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inlinevirtual |
std::vector<G4String> G4CollisionNNToDeltaDelta::result |
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protected |
The documentation for this class was generated from the following files: