Geant4
10.01.p02
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#include <G4VisCommandsScene.hh>
Public Member Functions | |
G4VisCommandSceneActivateModel () | |
virtual | ~G4VisCommandSceneActivateModel () |
G4String | GetCurrentValue (G4UIcommand *command) |
void | SetNewValue (G4UIcommand *command, G4String newValue) |
Public Member Functions inherited from G4VVisCommandScene | |
G4VVisCommandScene () | |
virtual | ~G4VVisCommandScene () |
Public Member Functions inherited from G4VVisCommand | |
G4VVisCommand () | |
virtual | ~G4VVisCommand () |
Public Member Functions inherited from G4UImessenger | |
G4UImessenger () | |
G4UImessenger (const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true) | |
virtual | ~G4UImessenger () |
G4bool | operator== (const G4UImessenger &messenger) const |
G4bool | CommandsShouldBeInMaster () const |
Private Member Functions | |
G4VisCommandSceneActivateModel (const G4VisCommandSceneActivateModel &) | |
G4VisCommandSceneActivateModel & | operator= (const G4VisCommandSceneActivateModel &) |
Private Attributes | |
G4UIcommand * | fpCommand |
Definition at line 51 of file G4VisCommandsScene.hh.
G4VisCommandSceneActivateModel::G4VisCommandSceneActivateModel | ( | ) |
Definition at line 61 of file G4VisCommandsScene.cc.
References fpCommand.
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virtual |
Definition at line 81 of file G4VisCommandsScene.cc.
References fpCommand.
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private |
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virtual |
Reimplemented from G4UImessenger.
Definition at line 85 of file G4VisCommandsScene.cc.
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private |
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virtual |
Reimplemented from G4UImessenger.
Definition at line 89 of file G4VisCommandsScene.cc.
References G4UIcommand::ConvertToBool(), G4VisManager::errors, G4VVisCommand::fpVisManager, G4cerr, G4cout, G4endl, G4VisManager::GetCurrentScene(), G4VisManager::GetCurrentSceneHandler(), G4VisManager::GetVerbosity(), G4Scene::SetEndOfEventModelList(), G4Scene::SetEndOfRunModelList(), G4Scene::SetRunDurationModelList(), G4VVisCommand::UpdateVisManagerScene(), and G4VisManager::warnings.
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private |
Definition at line 61 of file G4VisCommandsScene.hh.
Referenced by G4VisCommandSceneActivateModel(), and ~G4VisCommandSceneActivateModel().