31 #include "B1RunAction.hh" 
   32 #include "B1PrimaryGeneratorAction.hh" 
   33 #include "B1DetectorConstruction.hh" 
   85   if (nofEvents == 0) 
return;
 
   87   const B1Run* b1Run = 
static_cast<const B1Run*
>(run);
 
   93   G4double rms = edep2 - edep*edep/nofEvents;
 
   94   if (rms > 0.) rms = std::sqrt(rms); 
else rms = 0.;
 
  114     runCondition += 
" of ";
 
  116     runCondition += 
G4BestUnit(particleEnergy,
"Energy");
 
  123      << 
"\n--------------------End of Global Run-----------------------";
 
  127      << 
"\n--------------------End of Local Run------------------------";
 
  131      << 
"\n The run consists of " << nofEvents << 
" "<< runCondition
 
  132      << 
"\n Dose in scoring volume : "  
  134      << 
"\n------------------------------------------------------------\n" 
virtual void EndOfRunAction(const G4Run *)
 
const G4VUserPrimaryGeneratorAction * GetUserPrimaryGeneratorAction() const 
 
virtual G4Run * GenerateRun()
 
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const 
 
Detector construction class to define materials and geometry. 
 
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1 
 
void SetRandomNumberStore(G4bool flag)
 
const G4String & GetParticleName() const 
 
G4LogicalVolume * GetScoringVolume() const 
 
G4GLOB_DLL std::ostream G4cout
 
G4int GetNumberOfEvent() const 
 
virtual void BeginOfRunAction(const G4Run *)
 
static G4RunManager * GetRunManager()
 
const G4ParticleGun * GetParticleGun() const 
 
G4ParticleDefinition * GetParticleDefinition() const 
 
G4double GetMass(G4bool forced=false, G4bool propagate=true, G4Material *parMaterial=0)
 
G4double GetParticleEnergy() const 
 
G4double GetEdep2() const