13 #pragma implementation
37 double answer = 3.0 - sum;
38 return (answer >= 0 ) ? answer : 0;
46 double epsilon)
const {
52 return (answer >= 0 ) ? answer : 0;
void set(double x, double y, double z)
HepAxisAngle axisAngle() const
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
void decompose(HepAxisAngle &rotation, Hep3Vector &boost) const
double howNear(const HepRotation &r) const
double distance2(const HepRotation &r) const