12 #pragma implementation
33 double bet = b.
beta();
34 double bet2 = bet*bet;
52 double epsilon)
const {
53 return distance2( lt ) <= epsilon*epsilon;
57 double epsilon)
const {
58 return distance2( lt ) <= epsilon*epsilon;
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
void decompose(Hep3Vector &boost, HepAxisAngle &rotation) const
double howNear(const HepRotation &r) const
double distance2(const HepRotation &r) const