66   return (
this==&right) ? 1 : 0;
 
   69 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
 
   82     pVVisManager->
Draw(circle);
 
   89   if (fAttDefs.empty()) {
 
   91       G4AttDef(
"HitType",
"Type of hit",
"Physics",
"",
"G4String");
 
   99   std::vector<G4AttValue>* attValues = 
new std::vector<G4AttValue>;
 
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
static G4VVisManager * GetConcreteInstance()
 
G4int operator==(const RE05MuonHit &right) const 
 
Definition of the RE05MuonHit class. 
 
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const 
 
void SetFillStyle(FillStyle)
 
G4ThreadLocal G4Allocator< RE05MuonHit > * RE05MuonHitAllocator
 
virtual std::vector< G4AttValue > * CreateAttValues() const 
 
void SetVisAttributes(const G4VisAttributes *)
 
const RE05MuonHit & operator=(const RE05MuonHit &right)
 
void SetScreenSize(G4double)