Geant4_10
PerspectiveVisAction.hh
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30 // $Id: PerspectiveVisAction.hh 68031 2013-03-13 13:52:48Z gcosmo $
31 
32 #ifndef PERSPECTIVEVISACTION_HH
33 #define PERSPECTIVEVISACTION_HH
34 
35 #include "G4VUserVisAction.hh"
36 
37 #include "G4String.hh"
38 #include <map>
39 #include <vector>
40 
41 /*
42 class G4AttDef;
43 class G4AttValue;
44 */
45 
46 class G4VVisManager;
47 class G4VSolid;
48 class G4VisAttributes;
49 
51 public:
53  void SetOptionString(const G4String& optionString)
54  {fOptionString = optionString;}
55  void SetScene(const G4String& scene)
56  {fScene = scene;}
57  virtual void Draw();
58 private:
59  void ExtendedDraw (const G4VSolid&, const G4VisAttributes&,
60  const G4Transform3D& objectTransformation = G4Transform3D());
61  void RoomAndChair();
62  void Chair(const G4VisAttributes&, const G4Transform3D&);
63  G4VVisManager* fpVisManager;
64  G4String fOptionString;
65  G4String fScene;
66  G4double fRoomX, fRoomY, fRoomZ, // Half lengths.
67  fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset,
68  fDoorFrameX, fDoorFrameY, fDoorFrameZ, fDoorFrameOffset,
69  fDoorX, fDoorY, fDoorZ,
70  fChairX, // Half width.
71  fChairY, // Half depth.
72  fChairZ, // Half height.
73  fChairSeat, // Half height of top of seat.
74  fChairThickness; // Half thicknes of back, seat, legs.
75 };
76 
77 #endif
void SetScene(const G4String &scene)
HepGeom::Transform3D G4Transform3D
double G4double
Definition: G4Types.hh:76
void SetOptionString(const G4String &optionString)