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ParticleGun
ParticleGunAction.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: ParticleGunAction.hh 66892 2013-01-17 10:57:59Z gunter $
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// ====================================================================
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// ParticleGunAction.hh
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//
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// 2005 Q
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// ====================================================================
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#ifndef PARTICLE_GUN_ACTION_H
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#define PARTICLE_GUN_ACTION_H
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#include "
G4VUserPrimaryGeneratorAction.hh
"
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class
G4ParticleGun
;
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// ====================================================================
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//
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// class definition
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//
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// ====================================================================
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class
ParticleGunAction
:
public
G4VUserPrimaryGeneratorAction
{
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private
:
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// use G4 particle gun
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G4ParticleGun
* particleGun;
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public
:
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ParticleGunAction
();
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~ParticleGunAction
();
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G4ParticleGun
*
GetParticleGun
()
const
;
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virtual
void
GeneratePrimaries
(
G4Event
* anEvent);
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};
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// ====================================================================
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// inline functions
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// ====================================================================
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inline
G4ParticleGun
*
ParticleGunAction::GetParticleGun
()
const
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{
return
particleGun; }
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#endif
G4VUserPrimaryGeneratorAction.hh
ParticleGunAction::ParticleGunAction
ParticleGunAction()
Definition:
ParticleGunAction.cc:42
ParticleGunAction::GetParticleGun
G4ParticleGun * GetParticleGun() const
Definition:
ParticleGunAction.hh:61
ParticleGunAction::~ParticleGunAction
~ParticleGunAction()
Definition:
ParticleGunAction.cc:49
ParticleGunAction
Definition:
ParticleGunAction.hh:44
ParticleGunAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *anEvent)
Definition:
ParticleGunAction.cc:56
G4ParticleGun
Definition:
G4ParticleGun.hh:62
G4Event
Definition:
G4Event.hh:52
G4VUserPrimaryGeneratorAction
Definition:
G4VUserPrimaryGeneratorAction.hh:48
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