62    fCerenkovProcess(NULL),
 
   63    fScintillationProcess(NULL),
 
   64    fAbsorptionProcess(NULL),
 
   65    fRayleighScatteringProcess(NULL),
 
   66    fMieHGScatteringProcess(NULL),
 
   67    fBoundaryProcess(NULL),
 
  166     if (particleName == 
"gamma") {
 
  173     } 
else if (particleName == 
"e-") {
 
  180     } 
else if (particleName == 
"e+") {
 
  188     } 
else if( particleName == 
"mu+" ||
 
  189                particleName == 
"mu-"    ) {
 
  213   fCerenkovProcess           = 
new G4Cerenkov(
"Cerenkov");
 
  217   fMieHGScatteringProcess    = 
new G4OpMieHG();
 
  253     if (particleName == 
"opticalphoton") {
 
  254       G4cout << 
" AddDiscreteProcess to OpticalPhoton " << 
G4endl;
 
void SetMaxBetaChangePerStep(const G4double d)
static G4LossTableManager * Instance()
void SetNbOfPhotonsCerenkov(G4int)
virtual void ConstructProcess()
void SetTrackSecondariesFirst(const G4bool state)
virtual G4bool IsApplicable(const G4ParticleDefinition &)
G4int AddDiscreteProcess(G4VProcess *aProcess, G4int ord=ordDefault)
virtual ~OpNovicePhysicsList()
G4bool IsApplicable(const G4ParticleDefinition &aParticleType)
static void ConstructParticle()
static void ConstructParticle()
G4ProcessManager * GetProcessManager() const 
const G4String & GetParticleName() const 
static void ConstructParticle()
void SetScintillationYieldFactor(const G4double yieldfactor)
void DumpCutValuesTable(G4int flag=1)
G4GLOB_DLL std::ostream G4cout
static void ConstructParticle()
void SetVerboseLevel(G4int value)
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
G4EmSaturation * EmSaturation()
void SetMaxNumPhotonsPerStep(const G4int NumPhotons)
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
static void ConstructParticle()
G4bool IsShortLived() const 
void SetCutsWithDefault()
void SetTrackSecondariesFirst(const G4bool state)
void SetProcessOrderingToLast(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
virtual void ConstructParticle()
G4double GetPDGCharge() const 
void AddSaturation(G4EmSaturation *sat)
#define theParticleIterator
void SetVerboseLevel(G4int value)
G4bool IsApplicable(const G4ParticleDefinition &aParticleType)