45   : fPmtNumber(-1),fPhotons(0),fPhysVol(0),fDrawit(false) {}
 
   55   fPmtNumber=right.fPmtNumber;
 
   56   fPhotons=right.fPhotons;
 
   57   fPhysVol=right.fPhysVol;
 
   58   fDrawit=right.fDrawit;
 
   64   fPmtNumber = right.fPmtNumber;
 
   65   fPhotons=right.fPhotons;
 
   66   fPhysVol=right.fPhysVol;
 
   67   fDrawit=right.fDrawit;
 
   74   return (fPmtNumber==right.fPmtNumber);
 
   80   if(fDrawit&&fPhysVol){ 
 
   90       pVVisManager->
Draw(*fPhysVol,attribs,trans);
 
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
const G4ThreeVector & GetTranslation() const 
 
static G4VVisManager * GetConcreteInstance()
 
void SetForceSolid(G4bool)
 
G4int operator==(const LXePMTHit &right) const 
 
Definition of the LXePMTHit class. 
 
G4ThreadLocal G4Allocator< LXePMTHit > * LXePMTHitAllocator
 
const G4RotationMatrix * GetRotation() const 
 
const LXePMTHit & operator=(const LXePMTHit &right)