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src
G4VRML2File.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VRML2File.cc 66373 2012-12-18 09:41:34Z gcosmo $
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//
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// G4VRML2File.cc
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// Satoshi Tanaka & Yasuhide Sawada
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#include <stdio.h>
// sscanf
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#include <stdlib.h>
// getenv
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#include "
G4VSceneHandler.hh
"
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#include "
G4VRML2File.hh
"
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#include "
G4VRML2FileSceneHandler.hh
"
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#include "
G4VRML2FileViewer.hh
"
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#include "
G4FRClient.hh
"
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G4VRML2File::G4VRML2File
() :
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G4VGraphicsSystem
(
"VRML2FILE"
,
"VRML2FILE"
,
G4VGraphicsSystem
::threeD)
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{
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}
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G4VRML2File::~G4VRML2File
()
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{
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}
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G4VSceneHandler
*
G4VRML2File::CreateSceneHandler
(
const
G4String
&
name
)
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{
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G4VSceneHandler
*
p
= NULL;
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p =
new
G4VRML2FileSceneHandler
(*
this
, name);
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return
p
;
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}
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G4VViewer
*
G4VRML2File::CreateViewer
(
G4VSceneHandler
& scene,
const
G4String
&
name
)
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{
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G4VViewer
* pView = NULL;
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G4VRML2FileSceneHandler
* pScene = (
G4VRML2FileSceneHandler
*)&scene;
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pView =
new
G4VRML2FileViewer
(*pScene, name);
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return
pView;
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}
G4VRML2File.hh
G4VRML2FileSceneHandler
Definition:
G4VRML2FileSceneHandler.hh:45
G4VRML2FileSceneHandler.hh
G4VRML2FileViewer.hh
p
const char * p
Definition:
xmltok.h:285
name
const XML_Char * name
Definition:
expat.h:151
G4VRML2File::G4VRML2File
G4VRML2File()
Definition:
G4VRML2File.cc:44
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:44
G4VSceneHandler
Definition:
G4VSceneHandler.hh:61
G4VRML2FileViewer
Definition:
G4VRML2FileViewer.hh:41
G4VViewer
Definition:
G4VViewer.hh:45
G4VSceneHandler.hh
G4VRML2File::CreateViewer
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition:
G4VRML2File.cc:63
G4VRML2File::CreateSceneHandler
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition:
G4VRML2File.cc:54
G4VRML2File::~G4VRML2File
virtual ~G4VRML2File()
Definition:
G4VRML2File.cc:49
G4FRClient.hh
G4String
Definition:
G4String.hh:45
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