void set(double x, double y, double z)
virtual ~G4VEmAngularDistribution()
virtual G4ThreeVector & SampleDirectionForShell(const G4DynamicParticle *dp, G4double finalTotalEnergy, G4int Z, G4int shellID, const G4Material *)
virtual G4ThreeVector & SampleDirection(const G4DynamicParticle *dp, G4double finalTotalEnergy, G4int Z, const G4Material *)=0
G4VEmAngularDistribution(const G4String &name)
G4ThreeVector fLocalDirection