58 #ifndef G4TriangularFacet_hh 
   59 #define G4TriangularFacet_hh 1 
  109     inline void SetVertices(std::vector<G4ThreeVector> *v);
 
  121     std::vector<G4ThreeVector> *fVertices;
 
  146   G4int indice = fIndices[i];
 
  147   return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice];
 
  152   (*fVertices)[i] = val;
 
  157   return fCircumcentre;
 
  167   G4int size = 
sizeof(*this);
 
  174   if (i < 3) 
return fIndices[i];
 
  175   else       return 999999999;
 
  185   if (fIndices[0] < 0 && fVertices)
 
G4int GetVertexIndex(G4int i) const 
 
G4TriangularFacet & operator=(const G4TriangularFacet &right)
 
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal)
 
void SetVertexIndex(G4int i, G4int j)
 
CLHEP::Hep3Vector G4ThreeVector
 
void SetVertices(std::vector< G4ThreeVector > *v)
 
void SetVertex(G4int i, const G4ThreeVector &val)
 
G4GeometryType GetEntityType() const 
 
void SetSurfaceNormal(G4ThreeVector normal)
 
G4double Extent(const G4ThreeVector axis)
 
G4ThreeVector GetCircumcentre() const 
 
G4TriangularFacet * GetFlippedFacet()
 
G4ThreeVector GetVertex(G4int i) const 
 
G4int GetNumberOfVertices() const 
 
G4ThreeVector GetPointOnFace() const 
 
G4ThreeVector GetSurfaceNormal() const 
 
G4double GetRadius() const 
 
G4ThreeVector Distance(const G4ThreeVector &p)