Geant4_10
G4ScoringBox.hh
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27 // $Id: G4ScoringBox.hh 68735 2013-04-05 09:49:13Z gcosmo $
28 //
29 
30 #ifndef G4ScoringBox_h
31 #define G4ScoringBox_h 1
32 
33 #include "globals.hh"
34 #include "G4VScoringMesh.hh"
35 #include "G4RotationMatrix.hh"
36 class G4VPhysicalVolume;
37 class G4LogicalVolume;
38 class G4VPrimitiveScorer;
39 class G4VScoreColorMap;
40 
41 #include <vector>
42 
44 {
45 public:
46  G4ScoringBox(G4String wName);
47  ~G4ScoringBox();
48 
49 public:
50  virtual void Construct(G4VPhysicalVolume* fWorldPhys);
51 
52  void List() const;
53  void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
54  void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
55  G4int idxProj, G4int idxColumn);
56 
57  // set a direction to segment this mesh
58  void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
59 
60 private:
61  // construct this mesh
62  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
63  // get replicated position from 3D index (x,y,z)
64  G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
65  // get 3D index (x,y,z) from sequential index
66  void GetXYZ(G4int index, G4int q[3]) const;
67  // get sequential index from 3D index (x,y,z)
68  G4int GetIndex(G4int x, G4int y, G4int z) const;
69 
70 private:
71  G4int fSegmentDirection; // =1: x, =2: y, =3: z
72 
73 };
74 
75 
76 
77 
78 #endif
79 
G4ScoringBox(G4String wName)
Definition: G4ScoringBox.cc:52
Int_t index
Definition: macro.C:9
void SetSegmentDirection(G4int dir)
Definition: G4ScoringBox.hh:58
void List() const
tuple x
Definition: test.py:50
void DrawColumn(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)
int G4int
Definition: G4Types.hh:78
Double_t y
Definition: plot.C:279
virtual void Construct(G4VPhysicalVolume *fWorldPhys)
Definition: G4ScoringBox.cc:65
void Draw(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111)
tuple z
Definition: test.py:28
TDirectory * dir
Definition: macro.C:5