179   std::vector<Model> fRunDurationModelList;
 
  180   std::vector<Model> fEndOfEventModelList;
 
  181   std::vector<Model> fEndOfRunModelList;
 
  184   G4bool      fRefreshAtEndOfEvent;
 
  185   G4bool      fRefreshAtEndOfRun;
 
  186   G4int       fMaxNumberOfKeptEvents;
 
  189 #include "G4Scene.icc" 
const std::vector< Model > & GetEndOfEventModelList() const 
G4Scene(const G4String &name="scene-with-unspecified-name")
void SetName(const G4String &)
G4bool operator!=(const G4Scene &) const 
friend std::ostream & operator<<(std::ostream &os, const G4Scene &d)
std::vector< Model > & SetEndOfRunModelList()
G4bool GetRefreshAtEndOfEvent() const 
const G4String & GetName() const 
const G4VisExtent & GetExtent() const 
const G4Point3D & GetStandardTargetPoint() const 
G4bool AddRunDurationModel(G4VModel *, G4bool warn=false)
G4bool operator==(const G4Scene &) const 
void SetMaxNumberOfKeptEvents(G4int)
const std::vector< Model > & GetRunDurationModelList() const 
G4bool GetRefreshAtEndOfRun() const 
const std::vector< Model > & GetEndOfRunModelList() const 
G4bool AddEndOfRunModel(G4VModel *, G4bool warn=false)
G4bool AddWorldIfEmpty(G4bool warn=false)
std::vector< Model > & SetRunDurationModelList()
std::vector< Model > & SetEndOfEventModelList()
G4bool AddEndOfEventModel(G4VModel *, G4bool warn=false)
void SetRefreshAtEndOfRun(G4bool)
G4int GetMaxNumberOfKeptEvents() const 
void SetRefreshAtEndOfEvent(G4bool)