35 #ifdef G4VIS_BUILD_OPENGL_DRIVER
47 G4OpenGLStoredViewer::G4OpenGLStoredViewer
48 (G4OpenGLStoredSceneHandler& sceneHandler):
50 G4OpenGLViewer (sceneHandler),
51 fG4OpenGLStoredSceneHandler (sceneHandler)
57 G4OpenGLStoredViewer::~G4OpenGLStoredViewer () {}
59 void G4OpenGLStoredViewer::KernelVisitDecision () {
64 if (!fG4OpenGLStoredSceneHandler.fTopPODL ||
65 CompareForKernelVisit(fLastVP)) {
76 (lastVP.
IsCulling () != fVP.IsCulling ()) ||
80 (lastVP.
IsSection () != fVP.IsSection ()) ||
84 (lastVP.
IsCutaway () != fVP.IsCutaway ()) ||
87 (lastVP.
IsExplode () != fVP.IsExplode ()) ||
90 fVP.GetDefaultVisAttributes()->
GetColour()) ||
92 fVP.GetDefaultTextVisAttributes()->
GetColour()) ||
94 (lastVP.
IsPicking () != fVP.IsPicking ()) ||
96 fVP.GetVisAttributesModifiers().size())
131 void G4OpenGLStoredViewer::DrawDisplayLists () {
132 #ifdef G4DEBUG_VIS_OGL
133 printf(
"G4OpenGLStoredViewer::DrawDisplayLists \n");
136 const G4Planes& cutaways = fVP.GetCutawayPlanes();
137 G4bool cutawayUnion = fVP.IsCutaway() &&
139 const size_t nCutaways = cutawayUnion? cutaways.size(): 1;
140 #ifdef G4DEBUG_VIS_OGL
141 printf(
"G4OpenGLStoredViewer::DrawDisplayLists");
144 G4bool secondPassForTransparencyRequested =
false;
145 G4bool thirdPassForNonHiddenMarkersRequested =
false;
147 for (
size_t iCutaway = 0; iCutaway < nCutaways; ++iCutaway) {
151 a[0] = cutaways[iCutaway].a();
152 a[1] = cutaways[iCutaway].b();
153 a[2] = cutaways[iCutaway].c();
154 a[3] = cutaways[iCutaway].d();
155 glClipPlane (GL_CLIP_PLANE2, a);
156 glEnable (GL_CLIP_PLANE2);
159 G4bool isPicking = fVP.IsPicking();
162 iPO < fG4OpenGLStoredSceneHandler.fPOList.size(); ++iPO) {
163 if (POSelected(iPO)) {
164 G4OpenGLStoredSceneHandler::PO& po =
165 fG4OpenGLStoredSceneHandler.fPOList[iPO];
167 DisplayTimePOColourModification(c,iPO);
170 if (isTransparent && transparency_enabled) {
171 secondPassForTransparencyRequested =
true;
174 if (po.fMarkerOrPolyline && fVP.IsMarkerNotHidden()) {
175 thirdPassForNonHiddenMarkersRequested =
true;
178 }
else if (iPass == 2) {
179 if (!isTransparent) {
183 if (!po.fMarkerOrPolyline) {
187 if (isPicking) glLoadName(po.fPickName);
188 if (transparency_enabled) {
193 if (po.fMarkerOrPolyline && fVP.IsMarkerNotHidden())
194 glDisable (GL_DEPTH_TEST);
195 else {glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LEQUAL);}
196 if (po.fpG4TextPlus) {
197 if (po.fpG4TextPlus->fProcessing2D) {
198 glMatrixMode (GL_PROJECTION);
201 glOrtho (-1., 1., -1., 1., -G4OPENGL_FLT_BIG, G4OPENGL_FLT_BIG);
202 glMatrixMode (GL_MODELVIEW);
205 G4OpenGLTransform3D oglt (po.fTransform);
206 glMultMatrixd (oglt.GetGLMatrix ());
207 fOpenGLSceneHandler.G4OpenGLSceneHandler::AddPrimitive
208 (po.fpG4TextPlus->fG4Text);
211 G4OpenGLTransform3D oglt (po.fTransform);
212 glMultMatrixd (oglt.GetGLMatrix ());
213 fOpenGLSceneHandler.G4OpenGLSceneHandler::AddPrimitive
214 (po.fpG4TextPlus->fG4Text);
218 if (po.fpG4TextPlus->fProcessing2D) {
219 glMatrixMode (GL_PROJECTION);
221 glMatrixMode (GL_MODELVIEW);
226 G4OpenGLTransform3D oglt (po.fTransform);
227 glMultMatrixd (oglt.GetGLMatrix ());
228 glCallList (po.fDisplayListId);
238 iTO < fG4OpenGLStoredSceneHandler.fTOList.size(); ++iTO) {
239 if (TOSelected(iTO)) {
240 G4OpenGLStoredSceneHandler::TO& to =
241 fG4OpenGLStoredSceneHandler.fTOList[iTO];
245 if (isTransparent && transparency_enabled) {
246 secondPassForTransparencyRequested =
true;
249 if (to.fMarkerOrPolyline && fVP.IsMarkerNotHidden()) {
250 thirdPassForNonHiddenMarkersRequested =
true;
253 }
else if (iPass == 2) {
254 if (!isTransparent) {
258 if (!to.fMarkerOrPolyline) {
262 if (to.fMarkerOrPolyline && fVP.IsMarkerNotHidden())
263 glDisable (GL_DEPTH_TEST);
264 else {glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LEQUAL);}
265 if (to.fEndTime >= fStartTime && to.fStartTime <= fEndTime) {
266 if (fVP.IsPicking()) glLoadName(to.fPickName);
267 if (to.fpG4TextPlus) {
268 if (to.fpG4TextPlus->fProcessing2D) {
269 glMatrixMode (GL_PROJECTION);
272 glOrtho (-1., 1., -1., 1., -G4OPENGL_FLT_BIG, G4OPENGL_FLT_BIG);
273 glMatrixMode (GL_MODELVIEW);
277 G4OpenGLTransform3D oglt (to.fTransform);
278 glMultMatrixd (oglt.GetGLMatrix ());
279 if (transparency_enabled) {
284 fOpenGLSceneHandler.G4OpenGLSceneHandler::AddPrimitive
285 (to.fpG4TextPlus->fG4Text);
286 if (to.fpG4TextPlus->fProcessing2D) {
287 glMatrixMode (GL_PROJECTION);
289 glMatrixMode (GL_MODELVIEW);
293 if (to.fTransform != lastMatrixTransform) {
299 G4OpenGLTransform3D oglt (to.fTransform);
300 glMultMatrixd (oglt.GetGLMatrix ());
303 if (fFadeFactor > 0. && to.fEndTime < fEndTime) {
306 ((fEndTime - to.fEndTime) / (fEndTime - fStartTime));
307 const G4Colour& bg = fVP.GetBackgroundColour();
308 if (transparency_enabled) {
310 (bsf * cc.
GetRed() + (1. - bsf) * bg.GetRed(),
311 bsf * cc.
GetGreen() + (1. - bsf) * bg.GetGreen(),
312 bsf * cc.
GetBlue() + (1. - bsf) * bg.GetBlue(),
313 bsf * cc.
GetAlpha() + (1. - bsf) * bg.GetAlpha());
316 (bsf * cc.
GetRed() + (1. - bsf) * bg.GetRed(),
317 bsf * cc.
GetGreen() + (1. - bsf) * bg.GetGreen(),
318 bsf * cc.
GetBlue() + (1. - bsf) * bg.GetBlue());
321 if (transparency_enabled) {
327 glCallList (to.fDisplayListId);
329 if (to.fTransform != lastMatrixTransform) {
330 lastMatrixTransform = to.fTransform;
339 if (cutawayUnion) glDisable (GL_CLIP_PLANE2);
342 if (iPass == 2) secondPassForTransparencyRequested =
false;
343 if (iPass == 3) thirdPassForNonHiddenMarkersRequested =
false;
345 if (secondPassForTransparencyRequested) iPass = 2;
346 else if (thirdPassForNonHiddenMarkersRequested) iPass = 3;
352 if (fDisplayHeadTime && fEndTime <
DBL_MAX) {
353 glMatrixMode (GL_PROJECTION);
356 glOrtho (-1., 1., -1., 1., -G4OPENGL_FLT_BIG, G4OPENGL_FLT_BIG);
357 glMatrixMode (GL_MODELVIEW);
361 G4Point3D(fDisplayHeadTimeX, fDisplayHeadTimeY, 0.));
362 headTimeText.SetScreenSize(fDisplayHeadTimeSize);
364 (fDisplayHeadTimeRed,
365 fDisplayHeadTimeGreen,
366 fDisplayHeadTimeBlue));
367 headTimeText.SetVisAttributes(&visAtts);
368 fOpenGLSceneHandler.G4OpenGLSceneHandler::AddPrimitive(headTimeText);
369 glMatrixMode (GL_PROJECTION);
371 glMatrixMode (GL_MODELVIEW);
376 if (fDisplayLightFront && fEndTime <
DBL_MAX) {
377 G4double lightFrontRadius = (fEndTime - fDisplayLightFrontT) *
c_light;
378 if (lightFrontRadius > 0.) {
379 G4Point3D lightFrontCentre(fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ);
380 G4Point3D circleCentre = lightFrontCentre;
381 G4double circleRadius = lightFrontRadius;
382 if (fVP.GetFieldHalfAngle() > 0.) {
384 G4Point3D targetPoint = fSceneHandler.GetScene()->GetStandardTargetPoint() +
385 fVP.GetCurrentTargetPoint();
386 G4double sceneRadius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
387 if(sceneRadius <= 0.) sceneRadius = 1.;
388 G4double cameraDistance = fVP.GetCameraDistance(sceneRadius);
389 G4Point3D cameraPosition = targetPoint + cameraDistance * fVP.GetViewpointDirection().
unit();
390 G4Vector3D lightFrontToCameraDirection = cameraPosition - lightFrontCentre;
391 G4double lightFrontCentreDistance = lightFrontToCameraDirection.
mag();
400 if (lightFrontToCameraDirection * fVP.GetViewpointDirection() > 0. && lightFrontRadius < lightFrontCentreDistance) {
402 G4double sineHorizonAngle = lightFrontRadius / lightFrontCentreDistance;
403 circleCentre = lightFrontCentre + (lightFrontRadius * sineHorizonAngle) * lightFrontToCameraDirection.
unit();
404 circleRadius = lightFrontRadius * std::sqrt(1. - std::pow(sineHorizonAngle, 2));
415 if (circleRadius > 0.) {
417 lightFront.SetWorldRadius(circleRadius);
418 glColor3d(fDisplayLightFrontRed,
419 fDisplayLightFrontGreen,
420 fDisplayLightFrontBlue);
421 fOpenGLSceneHandler.G4OpenGLSceneHandler::AddPrimitive(lightFront);
const G4Colour & GetBackgroundColour() const
G4double GetAlpha() const
G4double GetVisibleDensity() const
G4bool IsCullingInvisible() const
G4double GetExplodeFactor() const
BasicVector3D< T > unit() const
static G4bool GetColour(const G4String &key, G4Colour &result)
const G4Colour & GetColour() const
G4bool IsDensityCulling() const
HepGeom::Point3D< G4double > G4Point3D
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4bool IsAuxEdgeVisible() const
G4double GetGreen() const
std::vector< G4Plane3D > G4Planes
G4bool IsCullingCovered() const
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4int GetNoOfSides() const
DrawingStyle GetDrawingStyle() const
printf("%d Experimental points found\n", nlines)
const G4VisAttributes * GetDefaultVisAttributes() const