36 #ifndef G4MuMinusCaptureCascade_h 
   37 #define G4MuMinusCaptureCascade_h 1 
   95   if(Xuser <= X[0])        Yuser = Y[0];
 
   96   else if(Xuser >= X[N-1]) Yuser = Y[N-1];
 
  100       if(Xuser <= X[i]) 
break; 
 
  103     if(Xuser == X[i]) Yuser = Y[i];
 
  104     else Yuser = Y[i-1] + (Y[i] - Y[i-1])*(Xuser - X[i-1])/(X[i] - X[i-1]);
 
  117   G4double sint = std::sqrt((1.0 - cost)*(1.0 + cost));
 
  119   randomVect = 
G4ThreeVector(sint * std::cos(Phi), sint * std::sin(Phi), cost);
 
CLHEP::Hep3Vector G4ThreeVector
 
G4ThreeVector & GetRandomVec()
 
G4MuMinusCaptureCascade()
 
G4int DoCascade(const G4double Z, const G4double A, G4GHEKinematicsVector *Cascade)
 
G4double GetKShellEnergy(G4double Z)
 
~G4MuMinusCaptureCascade()
 
void DoBoundMuonMinusDecay(G4double Z, G4int *nCascade, G4GHEKinematicsVector *Cascade)