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global
HEPRandom
include
G4MTRandGamma.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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// Class G4MTRandGamma
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//
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// Modified version with MT extensions
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// of corresponding CLHEP class RandGamma
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// --------------------------------------------------------------------
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#ifndef G4MTRandGamma_h
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#define G4MTRandGamma_h 1
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#include "
G4MTHepRandom.hh
"
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class
G4MTRandGamma
:
public
G4MTHepRandom
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{
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public
:
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inline
G4MTRandGamma
(
CLHEP::HepRandomEngine
& anEngine,
G4double
k=1.0,
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G4double
lambda
=1.0 );
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inline
G4MTRandGamma
(
CLHEP::HepRandomEngine
* anEngine,
G4double
k=1.0,
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G4double
lambda
=1.0 );
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// These constructors should be used to instantiate a G4MTRandGamma
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// distribution object defining a local engine for it.
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// The static generator will be skipped using the non-static methods
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// defined below.
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// If the engine is passed by pointer the corresponding engine object
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// will be deleted by the G4MTRandGamma destructor.
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// If the engine is passed by reference the corresponding engine object
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// will not be deleted by the G4MTRandGamma destructor.
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virtual
~G4MTRandGamma
();
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// Destructor
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// Static methods to shoot random values using the static generator
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static
inline
G4double
shoot
();
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static
G4double
shoot
(
G4double
k,
G4double
lambda
);
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static
void
shootArray
(
const
G4int
size,
G4double
* vect,
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G4double
k=1.0,
G4double
lambda=1.0 );
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// Static methods to shoot random values using a given engine
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// by-passing the static generator.
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static
inline
G4double
shoot
(
CLHEP::HepRandomEngine
* anEngine );
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static
G4double
shoot
(
CLHEP::HepRandomEngine
* anEngine,
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G4double
k,
G4double
lambda );
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static
void
shootArray
(
CLHEP::HepRandomEngine
* anEngine,
const
G4int
size,
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G4double
* vect,
G4double
k=1.0,
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G4double
lambda=1.0 );
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// Methods using the localEngine to shoot random values, by-passing
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// the static generator.
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inline
G4double
fire
();
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G4double
fire
(
G4double
k,
G4double
lambda );
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void
fireArray
(
const
G4int
size,
G4double
* vect);
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void
fireArray
(
const
G4int
size,
G4double
* vect,
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G4double
k,
G4double
lambda );
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inline
G4double
operator()
();
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inline
G4double
operator()
(
G4double
k,
G4double
lambda );
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private
:
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static
G4double
genGamma(
CLHEP::HepRandomEngine
*anEngine,
G4double
k,
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G4double
lambda );
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CLHEP::HepRandomEngine
* localEngine;
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G4bool
deleteEngine;
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G4double
defaultK;
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G4double
defaultLambda;
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};
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#include "G4MTRandGamma.icc"
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#endif
G4MTRandGamma::operator()
G4double operator()()
G4MTRandGamma::fireArray
void fireArray(const G4int size, G4double *vect)
G4MTRandGamma::fire
G4double fire()
G4MTRandGamma::shoot
static G4double shoot()
G4MTRandGamma
Definition:
G4MTRandGamma.hh:40
G4int
int G4int
Definition:
G4Types.hh:78
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4MTRandGamma::G4MTRandGamma
G4MTRandGamma(CLHEP::HepRandomEngine &anEngine, G4double k=1.0, G4double lambda=1.0)
G4MTHepRandom.hh
G4MTRandGamma::shootArray
static void shootArray(const G4int size, G4double *vect, G4double k=1.0, G4double lambda=1.0)
G4MTRandGamma::~G4MTRandGamma
virtual ~G4MTRandGamma()
CLHEP::HepRandomEngine
Definition:
RandomEngine.h:54
G4double
double G4double
Definition:
G4Types.hh:76
G4MTHepRandom
Definition:
G4MTHepRandom.hh:49
G4InuclParticleNames::lambda
Definition:
G4InuclParticleNames.hh:47
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