42 #ifndef G4INTERSECTIONSOLID_HH
43 #define G4INTERSECTIONSOLID_HH
105 const G4bool calcNorm=
false,
EInside Inside(const G4ThreeVector &p) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4IntersectionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4GeometryType GetEntityType() const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4Polyhedron * CreatePolyhedron() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
G4IntersectionSolid & operator=(const G4IntersectionSolid &rhs)
virtual ~G4IntersectionSolid()